Data-oriented Construction System (#2152)
- Powerful - Data-oriented - Approved by PJB - Powered by node graphs and AI pathfinding - Coded by the same nerd who brought you atmos Co-authored-by: Exp <theexp111@gmail.com>
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@@ -1,4 +1,5 @@
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using Content.Client.GameObjects.Components.IconSmoothing;
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using Content.Shared.GameObjects.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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@@ -35,6 +36,7 @@ namespace Content.Client.GameObjects.Components
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Sprite.LayerSetDirOffset(ReinforcedCornerLayers.NW, DirectionOffset.Flip);
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Sprite.LayerMapSet(ReinforcedCornerLayers.SW, Sprite.AddLayerState(state0));
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Sprite.LayerSetDirOffset(ReinforcedCornerLayers.SW, DirectionOffset.Clockwise);
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Sprite.LayerMapSet(ReinforcedWallVisualLayers.Deconstruction, Sprite.AddBlankLayer());
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}
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internal override void CalculateNewSprite()
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