Data-oriented Construction System (#2152)

- Powerful
- Data-oriented
- Approved by PJB
- Powered by node graphs and AI pathfinding
- Coded by the same nerd who brought you atmos

Co-authored-by: Exp <theexp111@gmail.com>
This commit is contained in:
Víctor Aguilera Puerto
2020-10-08 17:41:23 +02:00
committed by GitHub
parent a6647e8de1
commit 745401a41e
261 changed files with 3886 additions and 11986 deletions

View File

@@ -1,4 +1,5 @@
using Content.Client.GameObjects.Components.IconSmoothing;
using Content.Shared.GameObjects.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
@@ -35,6 +36,7 @@ namespace Content.Client.GameObjects.Components
Sprite.LayerSetDirOffset(ReinforcedCornerLayers.NW, DirectionOffset.Flip);
Sprite.LayerMapSet(ReinforcedCornerLayers.SW, Sprite.AddLayerState(state0));
Sprite.LayerSetDirOffset(ReinforcedCornerLayers.SW, DirectionOffset.Clockwise);
Sprite.LayerMapSet(ReinforcedWallVisualLayers.Deconstruction, Sprite.AddBlankLayer());
}
internal override void CalculateNewSprite()