Remove even more join delay
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@@ -176,7 +176,7 @@ namespace Content.Server
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session.Data.ContentDataUncast = new PlayerData(session.SessionId);
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}
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// timer time must be > tick length
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Timer.Spawn(250, args.Session.JoinLobby);
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Timer.Spawn(0, args.Session.JoinLobby);
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chatManager.DispatchMessage(ChatChannel.Server, "Gamemode: Player joined server!", args.Session.SessionId);
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}
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