Construction debug logs (#14257)

This commit is contained in:
Leon Friedrich
2023-02-26 06:14:26 +13:00
committed by GitHub
parent aa0a2c87c1
commit 7430a3dba2
2 changed files with 35 additions and 5 deletions

View File

@@ -319,6 +319,9 @@ namespace Content.Server.Construction
newConstruction.InteractionQueue.Enqueue(ev);
}
if (newConstruction.InteractionQueue.Count > 0 && _queuedUpdates.Add(newUid))
_constructionUpdateQueue.Enqueue(newUid);
// Transform transferring.
var newTransform = Transform(newUid);
newTransform.LocalRotation = transform.LocalRotation;

View File

@@ -1,3 +1,4 @@
using System.Linq;
using Content.Server.Administration.Logs;
using Content.Server.Construction.Components;
using Content.Server.Temperature.Components;
@@ -8,6 +9,7 @@ using Content.Shared.DoAfter;
using Content.Shared.Interaction;
using Content.Shared.Tools.Components;
using Robust.Shared.Containers;
using Robust.Shared.Utility;
#if EXCEPTION_TOLERANCE
// ReSharper disable once RedundantUsingDirective
using Robust.Shared.Exceptions;
@@ -22,7 +24,8 @@ namespace Content.Server.Construction
[Dependency] private readonly IRuntimeLog _runtimeLog = default!;
#endif
private readonly HashSet<EntityUid> _constructionUpdateQueue = new();
private readonly Queue<EntityUid> _constructionUpdateQueue = new();
private readonly HashSet<EntityUid> _queuedUpdates = new();
private void InitializeInteractions()
{
@@ -480,19 +483,42 @@ namespace Content.Server.Construction
// We iterate all entities waiting for their interactions to be handled.
// This is much more performant than making an EntityQuery for ConstructionComponent,
// since, for example, every single wall has a ConstructionComponent....
foreach (var uid in _constructionUpdateQueue)
while (_constructionUpdateQueue.TryDequeue(out var uid))
{
_queuedUpdates.Remove(uid);
// Ensure the entity exists and has a Construction component.
if (!Exists(uid) || !TryComp(uid, out ConstructionComponent? construction))
if (!TryComp(uid, out ConstructionComponent? construction))
continue;
#if EXCEPTION_TOLERANCE
try
{
#endif
// temporary code for debugging a grafana exception. Something is fishy with the girder graph.
object? prev = null;
var queued = string.Join(", ", construction.InteractionQueue.Select(x => x.GetType().Name));
// Handle all queued interactions!
while (construction.InteractionQueue.TryDequeue(out var interaction))
{
if (construction.Deleted)
{
// I suspect the error might just happen if two users try to deconstruction or otherwise modify an entity at the exact same tick?
// In which case this isn't really an error, but should just be a `if (deleted) -> break`
// But might as well verify this.
_sawmill.Error($"Construction component was deleted while still processing interactions." +
$"Entity {ToPrettyString(uid)}, graph: {construction.Graph}, " +
$"Previous: {prev?.GetType()?.Name ?? "null"}, " +
$"Next: {interaction.GetType().Name}, " +
$"Initial Queue: {queued}, " +
$"Remaining Queue: {string.Join(", ", construction.InteractionQueue.Select(x => x.GetType().Name))}");
break;
}
prev = interaction;
// We set validation to false because we actually want to perform the interaction here.
HandleEvent(uid, interaction, false, construction);
}
@@ -507,7 +533,7 @@ namespace Content.Server.Construction
#endif
}
_constructionUpdateQueue.Clear();
DebugTools.Assert(_queuedUpdates.Count == 0);
}
#region Event Handlers
@@ -543,7 +569,8 @@ namespace Content.Server.Construction
construction.InteractionQueue.Enqueue(args);
// Add this entity to the queue so it'll be updated next tick.
_constructionUpdateQueue.Add(uid);
if (_queuedUpdates.Add(uid))
_constructionUpdateQueue.Enqueue(uid);
}
private void OnDoAfter(EntityUid uid, ConstructionComponent component, DoAfterEvent<ConstructionData> args)