handcuff replacements are faster to escape from (#25601)
makeshift handcuffs are easier to escape from
This commit is contained in:
@@ -25,7 +25,7 @@ public sealed partial class HandcuffComponent : Component
|
||||
/// The time it takes for a cuffed entity to uncuff itself.
|
||||
/// </summary>
|
||||
[DataField, ViewVariables(VVAccess.ReadWrite)]
|
||||
public float BreakoutTime = 30f;
|
||||
public float BreakoutTime = 15f;
|
||||
|
||||
/// <summary>
|
||||
/// If an entity being cuffed is stunned, this amount of time is subtracted from the time it takes to add/remove their cuffs.
|
||||
|
||||
@@ -35,7 +35,7 @@
|
||||
parent: Handcuffs
|
||||
components:
|
||||
- type: Handcuff
|
||||
breakoutTime: 15
|
||||
breakoutTime: 3
|
||||
cuffedRSI: Objects/Misc/cablecuffs.rsi
|
||||
bodyIconState: body-overlay
|
||||
color: forestgreen
|
||||
@@ -77,7 +77,7 @@
|
||||
size: Tiny
|
||||
storedRotation: 0
|
||||
- type: Handcuff
|
||||
breakoutTime: 20 # halfway between improvised cablecuffs and metal ones
|
||||
breakoutTime: 3
|
||||
cuffedRSI: Objects/Misc/cablecuffs.rsi # cablecuffs will look fine
|
||||
bodyIconState: body-overlay
|
||||
breakOnRemove: true
|
||||
|
||||
Reference in New Issue
Block a user