handcuff replacements are faster to escape from (#25601)
makeshift handcuffs are easier to escape from
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@@ -25,7 +25,7 @@ public sealed partial class HandcuffComponent : Component
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/// The time it takes for a cuffed entity to uncuff itself.
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/// The time it takes for a cuffed entity to uncuff itself.
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/// </summary>
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public float BreakoutTime = 30f;
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public float BreakoutTime = 15f;
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/// <summary>
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/// <summary>
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/// If an entity being cuffed is stunned, this amount of time is subtracted from the time it takes to add/remove their cuffs.
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/// If an entity being cuffed is stunned, this amount of time is subtracted from the time it takes to add/remove their cuffs.
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@@ -35,7 +35,7 @@
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parent: Handcuffs
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parent: Handcuffs
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components:
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components:
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- type: Handcuff
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- type: Handcuff
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breakoutTime: 15
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breakoutTime: 3
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cuffedRSI: Objects/Misc/cablecuffs.rsi
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cuffedRSI: Objects/Misc/cablecuffs.rsi
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bodyIconState: body-overlay
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bodyIconState: body-overlay
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color: forestgreen
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color: forestgreen
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@@ -77,7 +77,7 @@
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size: Tiny
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size: Tiny
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storedRotation: 0
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storedRotation: 0
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- type: Handcuff
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- type: Handcuff
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breakoutTime: 20 # halfway between improvised cablecuffs and metal ones
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breakoutTime: 3
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cuffedRSI: Objects/Misc/cablecuffs.rsi # cablecuffs will look fine
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cuffedRSI: Objects/Misc/cablecuffs.rsi # cablecuffs will look fine
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bodyIconState: body-overlay
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bodyIconState: body-overlay
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breakOnRemove: true
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breakOnRemove: true
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