handcuff replacements are faster to escape from (#25601)
makeshift handcuffs are easier to escape from
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@@ -25,7 +25,7 @@ public sealed partial class HandcuffComponent : Component
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/// The time it takes for a cuffed entity to uncuff itself.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public float BreakoutTime = 30f;
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public float BreakoutTime = 15f;
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/// <summary>
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/// If an entity being cuffed is stunned, this amount of time is subtracted from the time it takes to add/remove their cuffs.
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