Refactored input system
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@@ -200,7 +200,7 @@ namespace Content.Server.GameObjects.EntitySystems
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public override void Initialize()
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{
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var inputSys = EntitySystemManager.GetEntitySystem<InputSystem>();
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inputSys.BindMap.BindFunction(ContentKeyFunctions.UseItemInHand,
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inputSys.BindMap.BindFunction(EngineKeyFunctions.Use,
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new PointerInputCmdHandler(HandleUseItemInHand));
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inputSys.BindMap.BindFunction(ContentKeyFunctions.ActivateItemInWorld,
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new PointerInputCmdHandler(HandleActivateItemInWorld));
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