Fix slippery items not allowing airlocks to close
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@@ -59,7 +59,7 @@ namespace Content.Server.GameObjects.Components.Movement
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collidable.Hard = false;
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var shape = collidable.PhysicsShapes[0];
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shape.CollisionLayer |= (int) CollisionGroup.MobImpassable;
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shape.CollisionLayer |= (int) CollisionGroup.SmallImpassable;
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shape.CollisionMask = (int)CollisionGroup.None;
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}
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