Fix a player's mob continuing to move after disconnecting (#1265)

This commit is contained in:
DrSmugleaf
2020-07-03 23:32:41 +02:00
committed by GitHub
parent 299b2bda6b
commit 73eb53da46
5 changed files with 10 additions and 4 deletions

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@@ -45,7 +45,7 @@ namespace Content.Shared.GameObjects.Components.Movement
/// <summary>
/// Toggles one of the four cardinal directions. Each of the four directions are
/// composed into a single direction vector, <see cref="PlayerInputMoverComponent.VelocityDir"/>. Enabling
/// composed into a single direction vector, <see cref="SharedPlayerInputMoverComponent.VelocityDir"/>. Enabling
/// opposite directions will cancel each other out, resulting in no direction.
/// </summary>
/// <param name="direction">Direction to toggle.</param>