Stop network serializing prototypes (#38602)

* Stop network serializing prototypes

Send the damn proto ID instead.

* Fix sandbox violation
This commit is contained in:
Pieter-Jan Briers
2025-06-27 01:27:23 +02:00
committed by GitHub
parent bb7e7c3e5f
commit 73df3b1593
28 changed files with 120 additions and 59 deletions

View File

@@ -5,27 +5,31 @@ namespace Content.Shared.Mind;
/// <summary>
/// The core properties of Role Types
/// </summary>
[Prototype, Serializable]
[Prototype]
public sealed partial class RoleTypePrototype : IPrototype
{
[IdDataField]
public string ID { get; private set; } = default!;
public static readonly LocId FallbackName = "role-type-crew-aligned-name";
public const string FallbackSymbol = "";
public static readonly Color FallbackColor = Color.FromHex("#eeeeee");
/// <summary>
/// The role's name as displayed on the UI.
/// </summary>
[DataField]
public LocId Name = "role-type-crew-aligned-name";
public LocId Name = FallbackName;
/// <summary>
/// The role's displayed color.
/// </summary>
[DataField]
public Color Color = Color.FromHex("#eeeeee");
public Color Color = FallbackColor;
/// <summary>
/// A symbol used to represent the role type.
/// </summary>
[DataField]
public string Symbol = string.Empty;
public string Symbol = FallbackSymbol;
}