Stop network serializing prototypes (#38602)

* Stop network serializing prototypes

Send the damn proto ID instead.

* Fix sandbox violation
This commit is contained in:
Pieter-Jan Briers
2025-06-27 01:27:23 +02:00
committed by GitHub
parent bb7e7c3e5f
commit 73df3b1593
28 changed files with 120 additions and 59 deletions

View File

@@ -1,9 +1,11 @@
using Content.Shared.Administration;
using Content.Shared.Mind;
using Content.Shared.Roles;
using Robust.Client.AutoGenerated;
using Robust.Client.Graphics;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Prototypes;
namespace Content.Client.Administration.UI.Tabs.PlayerTab;
@@ -11,6 +13,7 @@ namespace Content.Client.Administration.UI.Tabs.PlayerTab;
public sealed partial class PlayerTabEntry : PanelContainer
{
[Dependency] private readonly IEntityManager _entMan = default!;
[Dependency] private readonly IPrototypeManager _prototype = default!;
public PlayerTabEntry(
PlayerInfo player,
@@ -23,6 +26,8 @@ public sealed partial class PlayerTabEntry : PanelContainer
RobustXamlLoader.Load(this);
var roles = _entMan.System<SharedRoleSystem>();
var rolePrototype = player.RoleProto == null ? null : _prototype.Index(player.RoleProto.Value);
UsernameLabel.Text = player.Username;
if (!player.Connected)
UsernameLabel.StyleClasses.Add("Disabled");
@@ -57,19 +62,19 @@ public sealed partial class PlayerTabEntry : PanelContainer
break;
default:
case AdminPlayerTabSymbolOption.Specific:
symbol = player.Antag ? player.RoleProto.Symbol : string.Empty;
symbol = player.Antag ? rolePrototype?.Symbol ?? RoleTypePrototype.FallbackSymbol : string.Empty;
break;
}
CharacterLabel.Text = Loc.GetString("player-tab-character-name-antag-symbol", ("symbol", symbol), ("name", player.CharacterName));
if (player.Antag && colorAntags)
CharacterLabel.FontColorOverride = player.RoleProto.Color;
CharacterLabel.FontColorOverride = rolePrototype?.Color ?? RoleTypePrototype.FallbackColor;
if (player.IdentityName != player.CharacterName)
CharacterLabel.Text += $" [{player.IdentityName}]";
var roletype = RoleTypeLabel.Text = Loc.GetString(player.RoleProto.Name);
var subtype = roles.GetRoleSubtypeLabel(player.RoleProto.Name, player.Subtype);
var roletype = RoleTypeLabel.Text = Loc.GetString(rolePrototype?.Name ?? RoleTypePrototype.FallbackName);
var subtype = roles.GetRoleSubtypeLabel(rolePrototype?.Name ?? RoleTypePrototype.FallbackName, player.Subtype);
switch (roleSetting)
{
case AdminPlayerTabRoleTypeOption.RoleTypeSubtype:
@@ -92,7 +97,7 @@ public sealed partial class PlayerTabEntry : PanelContainer
}
if (colorRoles)
RoleTypeLabel.FontColorOverride = player.RoleProto.Color;
RoleTypeLabel.FontColorOverride = rolePrototype?.Color ?? RoleTypePrototype.FallbackColor;
BackgroundColorPanel.PanelOverride = styleBoxFlat;
OverallPlaytimeLabel.Text = player.PlaytimeString;
}