Some MoverController cleanup (#18484)
Was going to code a feature but forgor it already existed so I just cleaned up some Dirty / EntityQuery<T> stuff.
This commit is contained in:
@@ -58,7 +58,7 @@ namespace Content.Client.Physics.Controllers
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{
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Physics.UpdateIsPredicted(uid);
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Physics.UpdateIsPredicted(component.RelayEntity);
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if (TryComp<InputMoverComponent>(component.RelayEntity, out var inputMover))
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if (MoverQuery.TryGetComponent(component.RelayEntity, out var inputMover))
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SetMoveInput(inputMover, MoveButtons.None);
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}
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@@ -66,7 +66,7 @@ namespace Content.Client.Physics.Controllers
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{
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Physics.UpdateIsPredicted(uid);
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Physics.UpdateIsPredicted(component.RelayEntity);
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if (TryComp<InputMoverComponent>(component.RelayEntity, out var inputMover))
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if (MoverQuery.TryGetComponent(component.RelayEntity, out var inputMover))
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SetMoveInput(inputMover, MoveButtons.None);
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}
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@@ -87,7 +87,7 @@ namespace Content.Client.Physics.Controllers
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if (_playerManager.LocalPlayer?.ControlledEntity is not {Valid: true} player)
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return;
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if (TryComp<RelayInputMoverComponent>(player, out var relayMover))
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if (RelayQuery.TryGetComponent(player, out var relayMover))
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HandleClientsideMovement(relayMover.RelayEntity, frameTime);
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HandleClientsideMovement(player, frameTime);
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@@ -95,15 +95,8 @@ namespace Content.Client.Physics.Controllers
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private void HandleClientsideMovement(EntityUid player, float frameTime)
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{
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var xformQuery = GetEntityQuery<TransformComponent>();
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var moverQuery = GetEntityQuery<InputMoverComponent>();
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var relayTargetQuery = GetEntityQuery<MovementRelayTargetComponent>();
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var mobMoverQuery = GetEntityQuery<MobMoverComponent>();
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var pullableQuery = GetEntityQuery<SharedPullableComponent>();
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var modifierQuery = GetEntityQuery<MovementSpeedModifierComponent>();
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if (!moverQuery.TryGetComponent(player, out var mover) ||
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!xformQuery.TryGetComponent(player, out var xform))
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if (!MoverQuery.TryGetComponent(player, out var mover) ||
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!XformQuery.TryGetComponent(player, out var xform))
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{
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return;
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}
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@@ -112,17 +105,17 @@ namespace Content.Client.Physics.Controllers
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PhysicsComponent? body;
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var xformMover = xform;
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if (mover.ToParent && HasComp<RelayInputMoverComponent>(xform.ParentUid))
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if (mover.ToParent && RelayQuery.HasComponent(xform.ParentUid))
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{
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if (!TryComp(xform.ParentUid, out body) ||
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!TryComp(xform.ParentUid, out xformMover))
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if (!PhysicsQuery.TryGetComponent(xform.ParentUid, out body) ||
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!XformQuery.TryGetComponent(xform.ParentUid, out xformMover))
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{
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return;
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}
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physicsUid = xform.ParentUid;
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}
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else if (!TryComp(player, out body))
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else if (!PhysicsQuery.TryGetComponent(player, out body))
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{
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return;
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}
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@@ -134,13 +127,7 @@ namespace Content.Client.Physics.Controllers
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physicsUid,
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body,
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xformMover,
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frameTime,
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xformQuery,
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moverQuery,
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mobMoverQuery,
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relayTargetQuery,
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pullableQuery,
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modifierQuery);
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frameTime);
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}
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protected override bool CanSound()
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@@ -50,7 +50,8 @@ public sealed partial class ReplaySpectatorSystem
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if (Direction == DirectionFlag.None)
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{
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if (TryComp(player, out InputMoverComponent? cmp))
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_mover.LerpRotation(cmp, frameTime);
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_mover.LerpRotation(player, cmp, frameTime);
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return;
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}
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@@ -64,7 +65,7 @@ public sealed partial class ReplaySpectatorSystem
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if (!TryComp(player, out InputMoverComponent? mover))
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return;
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_mover.LerpRotation(mover, frameTime);
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_mover.LerpRotation(player, mover, frameTime);
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var effectiveDir = Direction;
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if ((Direction & DirectionFlag.North) != 0)
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@@ -75,7 +76,7 @@ public sealed partial class ReplaySpectatorSystem
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var query = GetEntityQuery<TransformComponent>();
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var xform = query.GetComponent(player);
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var pos = _transform.GetWorldPosition(xform, query);
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var pos = _transform.GetWorldPosition(xform);
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if (!xform.ParentUid.IsValid())
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{
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@@ -93,12 +94,12 @@ public sealed partial class ReplaySpectatorSystem
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if (xform.ParentUid.IsValid())
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_transform.SetGridId(player, xform, Transform(xform.ParentUid).GridUid);
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var parentRotation = _mover.GetParentGridAngle(mover, query);
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var parentRotation = _mover.GetParentGridAngle(mover);
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var localVec = effectiveDir.AsDir().ToAngle().ToWorldVec();
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var worldVec = parentRotation.RotateVec(localVec);
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var speed = CompOrNull<MovementSpeedModifierComponent>(player)?.BaseSprintSpeed ?? DefaultSpeed;
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var delta = worldVec * frameTime * speed;
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_transform.SetWorldPositionRotation(xform, pos + delta, delta.ToWorldAngle(), query);
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_transform.SetWorldPositionRotation(xform, pos + delta, delta.ToWorldAngle());
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}
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private sealed class MoverHandler : InputCmdHandler
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@@ -33,13 +33,13 @@ namespace Content.Server.Physics.Controllers
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private void OnRelayPlayerAttached(EntityUid uid, RelayInputMoverComponent component, PlayerAttachedEvent args)
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{
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if (TryComp<InputMoverComponent>(component.RelayEntity, out var inputMover))
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if (MoverQuery.TryGetComponent(component.RelayEntity, out var inputMover))
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SetMoveInput(inputMover, MoveButtons.None);
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}
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private void OnRelayPlayerDetached(EntityUid uid, RelayInputMoverComponent component, PlayerDetachedEvent args)
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{
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if (TryComp<InputMoverComponent>(component.RelayEntity, out var inputMover))
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if (MoverQuery.TryGetComponent(component.RelayEntity, out var inputMover))
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SetMoveInput(inputMover, MoveButtons.None);
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}
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@@ -62,24 +62,16 @@ namespace Content.Server.Physics.Controllers
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{
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base.UpdateBeforeSolve(prediction, frameTime);
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var bodyQuery = GetEntityQuery<PhysicsComponent>();
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var relayQuery = GetEntityQuery<RelayInputMoverComponent>();
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var relayTargetQuery = GetEntityQuery<MovementRelayTargetComponent>();
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var xformQuery = GetEntityQuery<TransformComponent>();
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var moverQuery = GetEntityQuery<InputMoverComponent>();
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var mobMoverQuery = GetEntityQuery<MobMoverComponent>();
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var pullableQuery = GetEntityQuery<SharedPullableComponent>();
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var inputQueryEnumerator = AllEntityQuery<InputMoverComponent>();
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var modifierQuery = GetEntityQuery<MovementSpeedModifierComponent>();
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while (inputQueryEnumerator.MoveNext(out var uid, out var mover))
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{
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var physicsUid = uid;
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if (relayQuery.HasComponent(uid))
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if (RelayQuery.HasComponent(uid))
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continue;
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if (!xformQuery.TryGetComponent(uid, out var xform))
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if (!XformQuery.TryGetComponent(uid, out var xform))
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{
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continue;
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}
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@@ -87,17 +79,17 @@ namespace Content.Server.Physics.Controllers
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PhysicsComponent? body;
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var xformMover = xform;
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if (mover.ToParent && relayQuery.HasComponent(xform.ParentUid))
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if (mover.ToParent && RelayQuery.HasComponent(xform.ParentUid))
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{
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if (!bodyQuery.TryGetComponent(xform.ParentUid, out body) ||
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!TryComp(xform.ParentUid, out xformMover))
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if (!PhysicsQuery.TryGetComponent(xform.ParentUid, out body) ||
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!XformQuery.TryGetComponent(xform.ParentUid, out xformMover))
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{
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continue;
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}
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physicsUid = xform.ParentUid;
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}
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else if (!bodyQuery.TryGetComponent(uid, out body))
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else if (!PhysicsQuery.TryGetComponent(uid, out body))
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{
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continue;
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}
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@@ -107,13 +99,7 @@ namespace Content.Server.Physics.Controllers
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physicsUid,
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body,
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xformMover,
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frameTime,
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xformQuery,
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moverQuery,
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mobMoverQuery,
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relayTargetQuery,
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pullableQuery,
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modifierQuery);
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frameTime);
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}
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HandleShuttleMovement(frameTime);
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@@ -68,7 +68,9 @@ namespace Content.Shared.Movement.Systems
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protected void SetMoveInput(InputMoverComponent component, MoveButtons buttons)
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{
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if (component.HeldMoveButtons == buttons) return;
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if (component.HeldMoveButtons == buttons)
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return;
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component.HeldMoveButtons = buttons;
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Dirty(component);
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}
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@@ -120,33 +122,31 @@ namespace Content.Shared.Movement.Systems
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public void RotateCamera(EntityUid uid, Angle angle)
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{
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if (CameraRotationLocked || !TryComp<InputMoverComponent>(uid, out var mover))
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if (CameraRotationLocked || !MoverQuery.TryGetComponent(uid, out var mover))
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return;
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mover.TargetRelativeRotation += angle;
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Dirty(mover);
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Dirty(uid, mover);
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}
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public void ResetCamera(EntityUid uid)
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{
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if (CameraRotationLocked ||
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!TryComp<InputMoverComponent>(uid, out var mover))
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!MoverQuery.TryGetComponent(uid, out var mover))
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{
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return;
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}
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// If we updated parent then cancel the accumulator and force it now.
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var xformQuery = GetEntityQuery<TransformComponent>();
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if (!TryUpdateRelative(mover, xformQuery.GetComponent(uid), xformQuery) && mover.TargetRelativeRotation.Equals(Angle.Zero))
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if (!TryUpdateRelative(mover, XformQuery.GetComponent(uid)) && mover.TargetRelativeRotation.Equals(Angle.Zero))
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return;
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mover.LerpTarget = TimeSpan.Zero;
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mover.TargetRelativeRotation = Angle.Zero;
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Dirty(mover);
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Dirty(uid, mover);
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}
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private bool TryUpdateRelative(InputMoverComponent mover, TransformComponent xform, EntityQuery<TransformComponent> xformQuery)
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private bool TryUpdateRelative(InputMoverComponent mover, TransformComponent xform)
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{
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var relative = xform.GridUid;
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relative ??= xform.MapUid;
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@@ -165,15 +165,15 @@ namespace Content.Shared.Movement.Systems
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var targetRotation = Angle.Zero;
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// Get our current relative rotation
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if (xformQuery.TryGetComponent(mover.RelativeEntity, out var oldRelativeXform))
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if (XformQuery.TryGetComponent(mover.RelativeEntity, out var oldRelativeXform))
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{
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currentRotation = _transform.GetWorldRotation(oldRelativeXform, xformQuery) + mover.RelativeRotation;
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currentRotation = _transform.GetWorldRotation(oldRelativeXform, XformQuery) + mover.RelativeRotation;
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}
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if (xformQuery.TryGetComponent(relative, out var relativeXform))
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if (XformQuery.TryGetComponent(relative, out var relativeXform))
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{
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// This is our current rotation relative to our new parent.
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mover.RelativeRotation = (currentRotation - _transform.GetWorldRotation(relativeXform, xformQuery)).FlipPositive();
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mover.RelativeRotation = (currentRotation - _transform.GetWorldRotation(relativeXform)).FlipPositive();
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}
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// If we went from grid -> map we'll preserve our worldrotation
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@@ -196,32 +196,24 @@ namespace Content.Shared.Movement.Systems
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return true;
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}
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public Angle GetParentGridAngle(InputMoverComponent mover, EntityQuery<TransformComponent> xformQuery)
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public Angle GetParentGridAngle(InputMoverComponent mover)
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{
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var rotation = mover.RelativeRotation;
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if (xformQuery.TryGetComponent(mover.RelativeEntity, out var relativeXform))
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return (_transform.GetWorldRotation(relativeXform, xformQuery) + rotation);
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if (XformQuery.TryGetComponent(mover.RelativeEntity, out var relativeXform))
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return _transform.GetWorldRotation(relativeXform) + rotation;
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return rotation;
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}
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public Angle GetParentGridAngle(InputMoverComponent mover)
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{
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return GetParentGridAngle(mover, GetEntityQuery<TransformComponent>());
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}
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private void OnFollowedParentChange(EntityUid uid, FollowedComponent component, ref EntParentChangedMessage args)
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{
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var moverQuery = GetEntityQuery<InputMoverComponent>();
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var xformQuery = GetEntityQuery<TransformComponent>();
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foreach (var foll in component.Following)
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{
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if (!moverQuery.TryGetComponent(foll, out var mover))
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if (!MoverQuery.TryGetComponent(foll, out var mover))
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continue;
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var ev = new EntParentChangedMessage(foll, null, args.OldMapId, xformQuery.GetComponent(foll));
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var ev = new EntParentChangedMessage(foll, null, args.OldMapId, XformQuery.GetComponent(foll));
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OnInputParentChange(foll, mover, ref ev);
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}
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}
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@@ -235,7 +227,7 @@ namespace Content.Shared.Movement.Systems
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if (component.LifeStage < ComponentLifeStage.Running)
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{
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component.RelativeEntity = relative;
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Dirty(component);
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Dirty(uid, component);
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return;
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}
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@@ -249,7 +241,7 @@ namespace Content.Shared.Movement.Systems
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component.TargetRelativeRotation = Angle.Zero;
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component.RelativeRotation = Angle.Zero;
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component.LerpTarget = TimeSpan.Zero;
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Dirty(component);
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Dirty(uid, component);
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return;
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}
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@@ -259,14 +251,14 @@ namespace Content.Shared.Movement.Systems
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if (component.LerpTarget >= Timing.CurTime)
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{
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component.LerpTarget = TimeSpan.Zero;
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Dirty(component);
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Dirty(uid, component);
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}
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return;
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}
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component.LerpTarget = TimeSpan.FromSeconds(InputMoverComponent.LerpTime) + Timing.CurTime;
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Dirty(component);
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Dirty(uid, component);
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}
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private void HandleDirChange(EntityUid entity, Direction dir, ushort subTick, bool state)
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@@ -279,7 +271,7 @@ namespace Content.Shared.Movement.Systems
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DebugTools.Assert(relayMover.RelayEntity != entity);
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DebugTools.AssertNotNull(relayMover.RelayEntity);
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if (TryComp<InputMoverComponent>(entity, out var mover))
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if (MoverQuery.TryGetComponent(entity, out var mover))
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SetMoveInput(mover, MoveButtons.None);
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if (!_mobState.IsIncapacitated(entity))
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@@ -288,7 +280,7 @@ namespace Content.Shared.Movement.Systems
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return;
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}
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if (!TryComp<InputMoverComponent>(entity, out var moverComp))
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if (!MoverQuery.TryGetComponent(entity, out var moverComp))
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return;
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// Relay the fact we had any movement event.
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@@ -323,7 +315,7 @@ namespace Content.Shared.Movement.Systems
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private void HandleRunChange(EntityUid uid, ushort subTick, bool walking)
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{
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TryComp<InputMoverComponent>(uid, out var moverComp);
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MoverQuery.TryGetComponent(uid, out var moverComp);
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if (TryComp<RelayInputMoverComponent>(uid, out var relayMover))
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{
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@@ -31,25 +31,32 @@ namespace Content.Shared.Movement.Systems
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{
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[Dependency] private readonly IConfigurationManager _configManager = default!;
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[Dependency] protected readonly IGameTiming Timing = default!;
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[Dependency] protected readonly SharedPhysicsSystem Physics = default!;
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
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[Dependency] private readonly InventorySystem _inventory = default!;
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[Dependency] private readonly SharedContainerSystem _container = default!;
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[Dependency] private readonly EntityLookupSystem _lookup = default!;
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[Dependency] private readonly SharedGravitySystem _gravity = default!;
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[Dependency] private readonly InventorySystem _inventory = default!;
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[Dependency] private readonly MobStateSystem _mobState = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly SharedContainerSystem _container = default!;
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[Dependency] private readonly SharedGravitySystem _gravity = default!;
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[Dependency] protected readonly SharedPhysicsSystem Physics = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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[Dependency] private readonly TagSystem _tags = default!;
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protected EntityQuery<InputMoverComponent> MoverQuery;
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protected EntityQuery<MobMoverComponent> MobMoverQuery;
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protected EntityQuery<MovementRelayTargetComponent> RelayTargetQuery;
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protected EntityQuery<MovementSpeedModifierComponent> ModifierQuery;
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protected EntityQuery<PhysicsComponent> PhysicsQuery;
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protected EntityQuery<RelayInputMoverComponent> RelayQuery;
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protected EntityQuery<SharedPullableComponent> PullableQuery;
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protected EntityQuery<TransformComponent> XformQuery;
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private const float StepSoundMoveDistanceRunning = 2;
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private const float StepSoundMoveDistanceWalking = 1.5f;
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private const float FootstepVariation = 0f;
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protected ISawmill Sawmill = default!;
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/// <summary>
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/// <see cref="CCVars.StopSpeed"/>
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/// </summary>
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@@ -65,7 +72,16 @@ namespace Content.Shared.Movement.Systems
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public override void Initialize()
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{
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base.Initialize();
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Sawmill = Logger.GetSawmill("mover");
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MoverQuery = GetEntityQuery<InputMoverComponent>();
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MobMoverQuery = GetEntityQuery<MobMoverComponent>();
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ModifierQuery = GetEntityQuery<MovementSpeedModifierComponent>();
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RelayTargetQuery = GetEntityQuery<MovementRelayTargetComponent>();
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PhysicsQuery = GetEntityQuery<PhysicsComponent>();
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RelayQuery = GetEntityQuery<RelayInputMoverComponent>();
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PullableQuery = GetEntityQuery<SharedPullableComponent>();
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XformQuery = GetEntityQuery<TransformComponent>();
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InitializeFootsteps();
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InitializeInput();
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InitializeMob();
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@@ -101,19 +117,13 @@ namespace Content.Shared.Movement.Systems
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EntityUid physicsUid,
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PhysicsComponent physicsComponent,
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TransformComponent xform,
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float frameTime,
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EntityQuery<TransformComponent> xformQuery,
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EntityQuery<InputMoverComponent> moverQuery,
|
||||
EntityQuery<MobMoverComponent> mobMoverQuery,
|
||||
EntityQuery<MovementRelayTargetComponent> relayTargetQuery,
|
||||
EntityQuery<SharedPullableComponent> pullableQuery,
|
||||
EntityQuery<MovementSpeedModifierComponent> modifierQuery)
|
||||
float frameTime)
|
||||
{
|
||||
var canMove = mover.CanMove;
|
||||
if (relayTargetQuery.TryGetComponent(uid, out var relayTarget))
|
||||
if (RelayTargetQuery.TryGetComponent(uid, out var relayTarget))
|
||||
{
|
||||
if (_mobState.IsIncapacitated(relayTarget.Source) ||
|
||||
!moverQuery.TryGetComponent(relayTarget.Source, out var relayedMover))
|
||||
!MoverQuery.TryGetComponent(relayTarget.Source, out var relayedMover))
|
||||
{
|
||||
canMove = false;
|
||||
}
|
||||
@@ -128,17 +138,17 @@ namespace Content.Shared.Movement.Systems
|
||||
// Update relative movement
|
||||
if (mover.LerpTarget < Timing.CurTime)
|
||||
{
|
||||
if (TryUpdateRelative(mover, xform, xformQuery))
|
||||
if (TryUpdateRelative(mover, xform))
|
||||
{
|
||||
Dirty(mover);
|
||||
Dirty(uid, mover);
|
||||
}
|
||||
}
|
||||
|
||||
LerpRotation(mover, frameTime);
|
||||
LerpRotation(uid, mover, frameTime);
|
||||
|
||||
if (!canMove
|
||||
|| physicsComponent.BodyStatus != BodyStatus.OnGround
|
||||
|| pullableQuery.TryGetComponent(uid, out var pullable) && pullable.BeingPulled)
|
||||
|| PullableQuery.TryGetComponent(uid, out var pullable) && pullable.BeingPulled)
|
||||
{
|
||||
UsedMobMovement[uid] = false;
|
||||
return;
|
||||
@@ -171,14 +181,14 @@ namespace Content.Shared.Movement.Systems
|
||||
// Regular movement.
|
||||
// Target velocity.
|
||||
// This is relative to the map / grid we're on.
|
||||
var moveSpeedComponent = modifierQuery.CompOrNull(uid);
|
||||
var moveSpeedComponent = ModifierQuery.CompOrNull(uid);
|
||||
|
||||
var walkSpeed = moveSpeedComponent?.CurrentWalkSpeed ?? MovementSpeedModifierComponent.DefaultBaseWalkSpeed;
|
||||
var sprintSpeed = moveSpeedComponent?.CurrentSprintSpeed ?? MovementSpeedModifierComponent.DefaultBaseSprintSpeed;
|
||||
|
||||
var total = walkDir * walkSpeed + sprintDir * sprintSpeed;
|
||||
|
||||
var parentRotation = GetParentGridAngle(mover, xformQuery);
|
||||
var parentRotation = GetParentGridAngle(mover);
|
||||
var worldTotal = _relativeMovement ? parentRotation.RotateVec(total) : total;
|
||||
|
||||
DebugTools.Assert(MathHelper.CloseToPercent(total.Length(), worldTotal.Length()));
|
||||
@@ -223,7 +233,7 @@ namespace Content.Shared.Movement.Systems
|
||||
// TODO apparently this results in a duplicate move event because "This should have its event run during
|
||||
// island solver"??. So maybe SetRotation needs an argument to avoid raising an event?
|
||||
|
||||
if (!weightless && mobMoverQuery.TryGetComponent(uid, out var mobMover) &&
|
||||
if (!weightless && MobMoverQuery.TryGetComponent(uid, out var mobMover) &&
|
||||
TryGetSound(weightless, uid, mover, mobMover, xform, out var sound))
|
||||
{
|
||||
var soundModifier = mover.Sprinting ? 3.5f : 1.5f;
|
||||
@@ -255,7 +265,7 @@ namespace Content.Shared.Movement.Systems
|
||||
PhysicsSystem.SetAngularVelocity(physicsUid, 0, body: physicsComponent);
|
||||
}
|
||||
|
||||
public void LerpRotation(InputMoverComponent mover, float frameTime)
|
||||
public void LerpRotation(EntityUid uid, InputMoverComponent mover, float frameTime)
|
||||
{
|
||||
var angleDiff = Angle.ShortestDistance(mover.RelativeRotation, mover.TargetRelativeRotation);
|
||||
|
||||
@@ -278,13 +288,13 @@ namespace Content.Shared.Movement.Systems
|
||||
|
||||
mover.RelativeRotation += adjustment;
|
||||
mover.RelativeRotation.FlipPositive();
|
||||
Dirty(mover);
|
||||
Dirty(uid, mover);
|
||||
}
|
||||
else if (!angleDiff.Equals(Angle.Zero))
|
||||
{
|
||||
mover.TargetRelativeRotation.FlipPositive();
|
||||
mover.RelativeRotation = mover.TargetRelativeRotation;
|
||||
Dirty(mover);
|
||||
Dirty(uid, mover);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user