Some MoverController cleanup (#18484)

Was going to code a feature but forgor it already existed so I just cleaned up some Dirty / EntityQuery<T> stuff.
This commit is contained in:
metalgearsloth
2023-08-01 14:08:52 +10:00
committed by GitHub
parent 823cb0a762
commit 73c323fd62
5 changed files with 93 additions and 117 deletions

View File

@@ -29,27 +29,34 @@ namespace Content.Shared.Movement.Systems
/// </summary>
public abstract partial class SharedMoverController : VirtualController
{
[Dependency] private readonly IConfigurationManager _configManager = default!;
[Dependency] private readonly IConfigurationManager _configManager = default!;
[Dependency] protected readonly IGameTiming Timing = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
[Dependency] private readonly EntityLookupSystem _lookup = default!;
[Dependency] private readonly InventorySystem _inventory = default!;
[Dependency] private readonly MobStateSystem _mobState = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedContainerSystem _container = default!;
[Dependency] private readonly SharedGravitySystem _gravity = default!;
[Dependency] protected readonly SharedPhysicsSystem Physics = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
[Dependency] private readonly InventorySystem _inventory = default!;
[Dependency] private readonly SharedContainerSystem _container = default!;
[Dependency] private readonly EntityLookupSystem _lookup = default!;
[Dependency] private readonly SharedGravitySystem _gravity = default!;
[Dependency] private readonly MobStateSystem _mobState = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly TagSystem _tags = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly TagSystem _tags = default!;
protected EntityQuery<InputMoverComponent> MoverQuery;
protected EntityQuery<MobMoverComponent> MobMoverQuery;
protected EntityQuery<MovementRelayTargetComponent> RelayTargetQuery;
protected EntityQuery<MovementSpeedModifierComponent> ModifierQuery;
protected EntityQuery<PhysicsComponent> PhysicsQuery;
protected EntityQuery<RelayInputMoverComponent> RelayQuery;
protected EntityQuery<SharedPullableComponent> PullableQuery;
protected EntityQuery<TransformComponent> XformQuery;
private const float StepSoundMoveDistanceRunning = 2;
private const float StepSoundMoveDistanceWalking = 1.5f;
private const float FootstepVariation = 0f;
protected ISawmill Sawmill = default!;
/// <summary>
/// <see cref="CCVars.StopSpeed"/>
/// </summary>
@@ -65,7 +72,16 @@ namespace Content.Shared.Movement.Systems
public override void Initialize()
{
base.Initialize();
Sawmill = Logger.GetSawmill("mover");
MoverQuery = GetEntityQuery<InputMoverComponent>();
MobMoverQuery = GetEntityQuery<MobMoverComponent>();
ModifierQuery = GetEntityQuery<MovementSpeedModifierComponent>();
RelayTargetQuery = GetEntityQuery<MovementRelayTargetComponent>();
PhysicsQuery = GetEntityQuery<PhysicsComponent>();
RelayQuery = GetEntityQuery<RelayInputMoverComponent>();
PullableQuery = GetEntityQuery<SharedPullableComponent>();
XformQuery = GetEntityQuery<TransformComponent>();
InitializeFootsteps();
InitializeInput();
InitializeMob();
@@ -101,19 +117,13 @@ namespace Content.Shared.Movement.Systems
EntityUid physicsUid,
PhysicsComponent physicsComponent,
TransformComponent xform,
float frameTime,
EntityQuery<TransformComponent> xformQuery,
EntityQuery<InputMoverComponent> moverQuery,
EntityQuery<MobMoverComponent> mobMoverQuery,
EntityQuery<MovementRelayTargetComponent> relayTargetQuery,
EntityQuery<SharedPullableComponent> pullableQuery,
EntityQuery<MovementSpeedModifierComponent> modifierQuery)
float frameTime)
{
var canMove = mover.CanMove;
if (relayTargetQuery.TryGetComponent(uid, out var relayTarget))
if (RelayTargetQuery.TryGetComponent(uid, out var relayTarget))
{
if (_mobState.IsIncapacitated(relayTarget.Source) ||
!moverQuery.TryGetComponent(relayTarget.Source, out var relayedMover))
!MoverQuery.TryGetComponent(relayTarget.Source, out var relayedMover))
{
canMove = false;
}
@@ -128,17 +138,17 @@ namespace Content.Shared.Movement.Systems
// Update relative movement
if (mover.LerpTarget < Timing.CurTime)
{
if (TryUpdateRelative(mover, xform, xformQuery))
if (TryUpdateRelative(mover, xform))
{
Dirty(mover);
Dirty(uid, mover);
}
}
LerpRotation(mover, frameTime);
LerpRotation(uid, mover, frameTime);
if (!canMove
|| physicsComponent.BodyStatus != BodyStatus.OnGround
|| pullableQuery.TryGetComponent(uid, out var pullable) && pullable.BeingPulled)
|| PullableQuery.TryGetComponent(uid, out var pullable) && pullable.BeingPulled)
{
UsedMobMovement[uid] = false;
return;
@@ -171,14 +181,14 @@ namespace Content.Shared.Movement.Systems
// Regular movement.
// Target velocity.
// This is relative to the map / grid we're on.
var moveSpeedComponent = modifierQuery.CompOrNull(uid);
var moveSpeedComponent = ModifierQuery.CompOrNull(uid);
var walkSpeed = moveSpeedComponent?.CurrentWalkSpeed ?? MovementSpeedModifierComponent.DefaultBaseWalkSpeed;
var sprintSpeed = moveSpeedComponent?.CurrentSprintSpeed ?? MovementSpeedModifierComponent.DefaultBaseSprintSpeed;
var total = walkDir * walkSpeed + sprintDir * sprintSpeed;
var parentRotation = GetParentGridAngle(mover, xformQuery);
var parentRotation = GetParentGridAngle(mover);
var worldTotal = _relativeMovement ? parentRotation.RotateVec(total) : total;
DebugTools.Assert(MathHelper.CloseToPercent(total.Length(), worldTotal.Length()));
@@ -223,7 +233,7 @@ namespace Content.Shared.Movement.Systems
// TODO apparently this results in a duplicate move event because "This should have its event run during
// island solver"??. So maybe SetRotation needs an argument to avoid raising an event?
if (!weightless && mobMoverQuery.TryGetComponent(uid, out var mobMover) &&
if (!weightless && MobMoverQuery.TryGetComponent(uid, out var mobMover) &&
TryGetSound(weightless, uid, mover, mobMover, xform, out var sound))
{
var soundModifier = mover.Sprinting ? 3.5f : 1.5f;
@@ -255,7 +265,7 @@ namespace Content.Shared.Movement.Systems
PhysicsSystem.SetAngularVelocity(physicsUid, 0, body: physicsComponent);
}
public void LerpRotation(InputMoverComponent mover, float frameTime)
public void LerpRotation(EntityUid uid, InputMoverComponent mover, float frameTime)
{
var angleDiff = Angle.ShortestDistance(mover.RelativeRotation, mover.TargetRelativeRotation);
@@ -278,13 +288,13 @@ namespace Content.Shared.Movement.Systems
mover.RelativeRotation += adjustment;
mover.RelativeRotation.FlipPositive();
Dirty(mover);
Dirty(uid, mover);
}
else if (!angleDiff.Equals(Angle.Zero))
{
mover.TargetRelativeRotation.FlipPositive();
mover.RelativeRotation = mover.TargetRelativeRotation;
Dirty(mover);
Dirty(uid, mover);
}
}