Cryogenic Sleep Units (#24096)
* Cryogenic sleep units * pause map support * no more body deletion * Cryogenic Storage Units * boowomp * no more emag, no more dropping present people
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@@ -99,7 +99,7 @@ public partial class InventorySystem : EntitySystem
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public InventorySlotEnumerator GetSlotEnumerator(Entity<InventoryComponent?> entity, SlotFlags flags = SlotFlags.All)
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{
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if (!Resolve(entity.Owner, ref entity.Comp))
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if (!Resolve(entity.Owner, ref entity.Comp, false))
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return InventorySlotEnumerator.Empty;
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return new InventorySlotEnumerator(entity.Comp, flags);
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