Cryogenic Sleep Units (#24096)

* Cryogenic sleep units

* pause map support

* no more body deletion

* Cryogenic Storage Units

* boowomp

* no more emag, no more dropping present people
This commit is contained in:
Nemanja
2024-01-15 01:35:28 -05:00
committed by GitHub
parent 1fc3c411ca
commit 736b9dd7df
38 changed files with 1376 additions and 8 deletions

View File

@@ -0,0 +1,31 @@
using Content.Shared.Climbing.Systems;
using Content.Shared.Movement.Events;
using Robust.Shared.Containers;
namespace Content.Shared.Containers;
public sealed class ExitContainerOnMoveSystem : EntitySystem
{
[Dependency] private readonly ClimbSystem _climb = default!;
[Dependency] private readonly SharedContainerSystem _container = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ExitContainerOnMoveComponent, ContainerRelayMovementEntityEvent>(OnContainerRelay);
}
private void OnContainerRelay(Entity<ExitContainerOnMoveComponent> ent, ref ContainerRelayMovementEntityEvent args)
{
var (_, comp) = ent;
if (!TryComp<ContainerManagerComponent>(ent, out var containerManager))
return;
if (!_container.TryGetContainer(ent, comp.ContainerId, out var container, containerManager) || !container.Contains(args.Entity))
return;
_climb.ForciblySetClimbing(args.Entity, ent);
_container.RemoveEntity(ent, args.Entity, containerManager);
}
}