Cryogenic Sleep Units (#24096)
* Cryogenic sleep units * pause map support * no more body deletion * Cryogenic Storage Units * boowomp * no more emag, no more dropping present people
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Content.Shared/Containers/DragInsertContainerComponent.cs
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20
Content.Shared/Containers/DragInsertContainerComponent.cs
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using Robust.Shared.GameStates;
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namespace Content.Shared.Containers;
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/// <summary>
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/// This is used for a container that can have entities inserted into it via a
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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[Access(typeof(DragInsertContainerSystem))]
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public sealed partial class DragInsertContainerComponent : Component
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{
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public string ContainerId;
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/// <summary>
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/// If true, there will also be verbs for inserting / removing objects from this container.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public bool UseVerbs = true;
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}
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