Cryogenic Sleep Units (#24096)
* Cryogenic sleep units * pause map support * no more body deletion * Cryogenic Storage Units * boowomp * no more emag, no more dropping present people
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using Content.Server.GameTicking;
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using Content.Server.Shuttles.Systems;
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using Content.Server.Spawners.Components;
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using Content.Server.Station.Systems;
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using Robust.Server.Containers;
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using Robust.Shared.Containers;
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using Robust.Shared.Random;
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namespace Content.Server.Spawners.EntitySystems;
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public sealed class ContainerSpawnPointSystem : EntitySystem
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{
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[Dependency] private readonly GameTicker _gameTicker = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly ContainerSystem _container = default!;
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[Dependency] private readonly StationSystem _station = default!;
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[Dependency] private readonly StationSpawningSystem _stationSpawning = default!;
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public override void Initialize()
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{
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SubscribeLocalEvent<PlayerSpawningEvent>(OnSpawnPlayer, before: new[] { typeof(SpawnPointSystem), typeof(ArrivalsSystem) });
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}
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private void OnSpawnPlayer(PlayerSpawningEvent args)
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{
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if (args.SpawnResult != null)
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return;
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var query = EntityQueryEnumerator<ContainerSpawnPointComponent, ContainerManagerComponent, TransformComponent>();
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var possibleContainers = new List<Entity<ContainerSpawnPointComponent, ContainerManagerComponent, TransformComponent>>();
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while (query.MoveNext(out var uid, out var spawnPoint, out var container, out var xform))
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{
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if (args.Station != null && _station.GetOwningStation(uid, xform) != args.Station)
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continue;
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// If it's unset, then we allow it to be used for both roundstart and midround joins
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if (spawnPoint.SpawnType == SpawnPointType.Unset)
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{
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// make sure we also check the job here for various reasons.
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if (spawnPoint.Job == null || spawnPoint.Job == args.Job?.Prototype)
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possibleContainers.Add((uid, spawnPoint, container, xform));
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continue;
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}
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if (_gameTicker.RunLevel == GameRunLevel.InRound && spawnPoint.SpawnType == SpawnPointType.LateJoin)
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{
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possibleContainers.Add((uid, spawnPoint, container, xform));
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}
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if (_gameTicker.RunLevel != GameRunLevel.InRound &&
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spawnPoint.SpawnType == SpawnPointType.Job &&
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(args.Job == null || spawnPoint.Job == args.Job.Prototype))
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{
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possibleContainers.Add((uid, spawnPoint, container, xform));
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}
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}
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if (possibleContainers.Count == 0)
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return;
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// we just need some default coords so we can spawn the player entity.
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var baseCoords = possibleContainers[0].Comp3.Coordinates;
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args.SpawnResult = _stationSpawning.SpawnPlayerMob(
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baseCoords,
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args.Job,
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args.HumanoidCharacterProfile,
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args.Station);
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_random.Shuffle(possibleContainers);
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foreach (var (uid, spawnPoint, manager, xform) in possibleContainers)
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{
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if (!_container.TryGetContainer(uid, spawnPoint.ContainerId, out var container, manager))
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continue;
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if (!_container.Insert(args.SpawnResult.Value, container, containerXform: xform))
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continue;
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return;
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}
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Del(args.Station);
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args.SpawnResult = null;
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}
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}
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