Cryogenic Sleep Units (#24096)
* Cryogenic sleep units * pause map support * no more body deletion * Cryogenic Storage Units * boowomp * no more emag, no more dropping present people
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using Content.Server.Spawners.EntitySystems;
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namespace Content.Server.Spawners.Components;
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/// <summary>
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/// A spawn point that spawns a player into a target container rather than simply spawning them at a position.
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/// Occurs before regular spawn points but after arrivals.
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/// </summary>
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[RegisterComponent]
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[Access(typeof(ContainerSpawnPointSystem))]
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public sealed partial class ContainerSpawnPointComponent : Component
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{
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/// <summary>
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/// The ID of the container that this entity will spawn players into
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public string ContainerId;
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/// <summary>
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/// An optional job specifier
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public string? Job;
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/// <summary>
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/// The type of spawn point
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public SpawnPointType SpawnType = SpawnPointType.Unset;
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}
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