Don't accidentally commit your testing cvar change.
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@@ -90,7 +90,7 @@ namespace Content.Server.GameTicking
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{
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{
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DebugTools.Assert(!_initialized);
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DebugTools.Assert(!_initialized);
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_configurationManager.RegisterCVar("game.lobbyenabled", true, CVar.ARCHIVE);
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_configurationManager.RegisterCVar("game.lobbyenabled", false, CVar.ARCHIVE);
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_playerManager.PlayerStatusChanged += _handlePlayerStatusChanged;
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_playerManager.PlayerStatusChanged += _handlePlayerStatusChanged;
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_netManager.RegisterNetMessage<MsgTickerJoinLobby>(nameof(MsgTickerJoinLobby));
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_netManager.RegisterNetMessage<MsgTickerJoinLobby>(nameof(MsgTickerJoinLobby));
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