Don't accidentally commit your testing cvar change.

This commit is contained in:
Pieter-Jan Briers
2020-01-20 18:48:54 +01:00
parent 77fcc4a673
commit 73693b88f6

View File

@@ -90,7 +90,7 @@ namespace Content.Server.GameTicking
{ {
DebugTools.Assert(!_initialized); DebugTools.Assert(!_initialized);
_configurationManager.RegisterCVar("game.lobbyenabled", true, CVar.ARCHIVE); _configurationManager.RegisterCVar("game.lobbyenabled", false, CVar.ARCHIVE);
_playerManager.PlayerStatusChanged += _handlePlayerStatusChanged; _playerManager.PlayerStatusChanged += _handlePlayerStatusChanged;
_netManager.RegisterNetMessage<MsgTickerJoinLobby>(nameof(MsgTickerJoinLobby)); _netManager.RegisterNetMessage<MsgTickerJoinLobby>(nameof(MsgTickerJoinLobby));