Log enrichment: Explosion damage to players (#29762)
* Log enrichment: Explosion damage to players * Update Content.Server/Explosion/EntitySystems/ExplosionSystem.Processing.cs Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com> * Revert to total damage variant only, currently serialised as string. * Make this its own log type. --------- Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>
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@@ -390,7 +390,7 @@ public sealed class BluespaceLockerSystem : EntitySystem
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{
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case BluespaceLockerDestroyType.Explode:
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_explosionSystem.QueueExplosion(uid.ToCoordinates().ToMap(EntityManager, _transformSystem),
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ExplosionSystem.DefaultExplosionPrototypeId, 4, 1, 2, maxTileBreak: 0);
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ExplosionSystem.DefaultExplosionPrototypeId, 4, 1, 2, uid, maxTileBreak: 0);
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goto case BluespaceLockerDestroyType.Delete;
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case BluespaceLockerDestroyType.Delete:
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QueueDel(uid);
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