Log enrichment: Explosion damage to players (#29762)
* Log enrichment: Explosion damage to players * Update Content.Server/Explosion/EntitySystems/ExplosionSystem.Processing.cs Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com> * Revert to total damage variant only, currently serialised as string. * Make this its own log type. --------- Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>
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@@ -105,7 +105,7 @@ public sealed partial class AdminVerbSystem
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var coords = _transformSystem.GetMapCoordinates(args.Target);
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Timer.Spawn(_gameTiming.TickPeriod,
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() => _explosionSystem.QueueExplosion(coords, ExplosionSystem.DefaultExplosionPrototypeId,
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4, 1, 2, maxTileBreak: 0), // it gibs, damage doesn't need to be high.
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4, 1, 2, args.Target, maxTileBreak: 0), // it gibs, damage doesn't need to be high.
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CancellationToken.None);
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_bodySystem.GibBody(args.Target);
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