Log enrichment: Explosion damage to players (#29762)
* Log enrichment: Explosion damage to players * Update Content.Server/Explosion/EntitySystems/ExplosionSystem.Processing.cs Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com> * Revert to total damage variant only, currently serialised as string. * Make this its own log type. --------- Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>
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@@ -132,6 +132,6 @@ public sealed class ExplosionCommand : IConsoleCommand
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}
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var sysMan = IoCManager.Resolve<IEntitySystemManager>();
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sysMan.GetEntitySystem<ExplosionSystem>().QueueExplosion(coords, type.ID, intensity, slope, maxIntensity);
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sysMan.GetEntitySystem<ExplosionSystem>().QueueExplosion(coords, type.ID, intensity, slope, maxIntensity, null);
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}
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}
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