Removes SmallImpassable from melee swing collision mask (#3036)
* Alters melee swing collision mask. * Part one... * Part two.
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@@ -6,6 +6,7 @@ using Content.Shared.Damage;
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using Content.Shared.GameObjects.Components.Damage;
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using Content.Shared.GameObjects.Components.Items;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Content.Shared.Physics;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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@@ -203,7 +204,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
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for (var i = 0; i < increments; i++)
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{
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var castAngle = new Angle(baseAngle + increment * i);
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var res = _physicsManager.IntersectRay(mapId, new CollisionRay(position, castAngle.ToVec(), 23), Range, ignore).FirstOrDefault();
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var res = _physicsManager.IntersectRay(mapId, new CollisionRay(position, castAngle.ToVec(), (int) (CollisionGroup.Impassable|CollisionGroup.MobImpassable)), Range, ignore).FirstOrDefault();
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if (res.HitEntity != null)
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{
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resSet.Add(res.HitEntity);
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