Remove unused using statement

This commit is contained in:
zumorica
2020-05-14 16:08:35 +02:00
parent 4fd4b4f6f3
commit 735ba70f4a

View File

@@ -6,7 +6,6 @@ using System.Linq;
using Content.Client.Interfaces.GameObjects; using Content.Client.Interfaces.GameObjects;
using Content.Client.UserInterface; using Content.Client.UserInterface;
using Content.Shared.GameObjects; using Content.Shared.GameObjects;
using Mono.Cecil;
using Robust.Client.GameObjects; using Robust.Client.GameObjects;
using Robust.Client.Interfaces.GameObjects.Components; using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
@@ -145,6 +144,8 @@ namespace Content.Client.GameObjects
public void RefreshInHands() public void RefreshInHands()
{ {
if (!Initialized) return;
foreach (var (hand, entity) in _hands) foreach (var (hand, entity) in _hands)
{ {
SetInHands(hand, entity); SetInHands(hand, entity);