Alert display lights now properly react to power changes. (#14839)
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@@ -15,32 +15,32 @@ public sealed class AlertLevelDisplaySystem : EntitySystem
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SubscribeLocalEvent<AlertLevelDisplayComponent, AppearanceChangeEvent>(OnAppearanceChange);
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}
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private void OnAppearanceChange(EntityUid uid, AlertLevelDisplayComponent component, ref AppearanceChangeEvent args)
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private void OnAppearanceChange(EntityUid uid, AlertLevelDisplayComponent alertLevelDisplay, ref AppearanceChangeEvent args)
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{
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if (args.Sprite == null)
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{
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return;
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}
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var layer = args.Sprite.LayerMapReserveBlank(AlertLevelDisplay.Layer);
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if (!args.Sprite.LayerMapTryGet(AlertLevelDisplay.Layer, out _))
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if (args.AppearanceData.TryGetValue(AlertLevelDisplay.Powered, out var poweredObject))
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{
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var layer = args.Sprite.AddLayer(new RSI.StateId(component.AlertVisuals.Values.First()));
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args.Sprite.LayerMapSet(AlertLevelDisplay.Layer, layer);
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args.Sprite.LayerSetVisible(layer, poweredObject is true);
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}
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if (!args.AppearanceData.TryGetValue(AlertLevelDisplay.CurrentLevel, out var level))
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{
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args.Sprite.LayerSetState(AlertLevelDisplay.Layer, new RSI.StateId(component.AlertVisuals.Values.First()));
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args.Sprite.LayerSetState(layer, alertLevelDisplay.AlertVisuals.Values.First());
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return;
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}
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if (component.AlertVisuals.TryGetValue((string) level, out var visual))
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if (alertLevelDisplay.AlertVisuals.TryGetValue((string) level, out var visual))
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{
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args.Sprite.LayerSetState(AlertLevelDisplay.Layer, new RSI.StateId(visual));
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args.Sprite.LayerSetState(layer, visual);
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}
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else
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{
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args.Sprite.LayerSetState(AlertLevelDisplay.Layer, new RSI.StateId(component.AlertVisuals.Values.First()));
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args.Sprite.LayerSetState(layer, alertLevelDisplay.AlertVisuals.Values.First());
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}
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}
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}
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