Remove FixtureId (#19280)

This commit is contained in:
metalgearsloth
2023-08-23 18:55:58 +10:00
committed by GitHub
parent 2cc1f8f0fe
commit 735626654a
23 changed files with 66 additions and 69 deletions

View File

@@ -92,7 +92,7 @@ namespace Content.Shared.Standing
continue;
standingState.ChangedFixtures.Add(key);
_physics.SetCollisionMask(uid, fixture, fixture.CollisionMask & ~StandingCollisionLayer, manager: fixtureComponent);
_physics.SetCollisionMask(uid, key, fixture, fixture.CollisionMask & ~StandingCollisionLayer, manager: fixtureComponent);
}
}
@@ -134,7 +134,7 @@ namespace Content.Shared.Standing
}
standingState.Standing = true;
Dirty(standingState);
Dirty(uid, standingState);
RaiseLocalEvent(uid, new StoodEvent(), false);
_appearance.SetData(uid, RotationVisuals.RotationState, RotationState.Vertical, appearance);
@@ -144,7 +144,7 @@ namespace Content.Shared.Standing
foreach (var key in standingState.ChangedFixtures)
{
if (fixtureComponent.Fixtures.TryGetValue(key, out var fixture))
_physics.SetCollisionMask(uid, fixture, fixture.CollisionMask | StandingCollisionLayer, fixtureComponent);
_physics.SetCollisionMask(uid, key, fixture, fixture.CollisionMask | StandingCollisionLayer, fixtureComponent);
}
}
standingState.ChangedFixtures.Clear();