Remove FixtureId (#19280)
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@@ -92,7 +92,7 @@ namespace Content.Shared.Standing
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continue;
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standingState.ChangedFixtures.Add(key);
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_physics.SetCollisionMask(uid, fixture, fixture.CollisionMask & ~StandingCollisionLayer, manager: fixtureComponent);
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_physics.SetCollisionMask(uid, key, fixture, fixture.CollisionMask & ~StandingCollisionLayer, manager: fixtureComponent);
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}
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}
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@@ -134,7 +134,7 @@ namespace Content.Shared.Standing
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}
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standingState.Standing = true;
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Dirty(standingState);
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Dirty(uid, standingState);
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RaiseLocalEvent(uid, new StoodEvent(), false);
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_appearance.SetData(uid, RotationVisuals.RotationState, RotationState.Vertical, appearance);
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@@ -144,7 +144,7 @@ namespace Content.Shared.Standing
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foreach (var key in standingState.ChangedFixtures)
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{
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if (fixtureComponent.Fixtures.TryGetValue(key, out var fixture))
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_physics.SetCollisionMask(uid, fixture, fixture.CollisionMask | StandingCollisionLayer, fixtureComponent);
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_physics.SetCollisionMask(uid, key, fixture, fixture.CollisionMask | StandingCollisionLayer, fixtureComponent);
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}
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}
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standingState.ChangedFixtures.Clear();
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