Remove FixtureId (#19280)
This commit is contained in:
@@ -30,7 +30,7 @@ public sealed class ProjectileSystem : SharedProjectileSystem
|
||||
private void OnStartCollide(EntityUid uid, ProjectileComponent component, ref StartCollideEvent args)
|
||||
{
|
||||
// This is so entities that shouldn't get a collision are ignored.
|
||||
if (args.OurFixture.ID != ProjectileFixture || !args.OtherFixture.Hard || component.DamagedEntity)
|
||||
if (args.OurFixtureId != ProjectileFixture || !args.OtherFixture.Hard || component.DamagedEntity)
|
||||
return;
|
||||
|
||||
var target = args.OtherEntity;
|
||||
|
||||
Reference in New Issue
Block a user