Remove FixtureId (#19280)
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@@ -16,7 +16,7 @@ public sealed partial class GatherableSystem
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private void OnProjectileCollide(EntityUid uid, GatheringProjectileComponent component, ref StartCollideEvent args)
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{
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if (!args.OtherFixture.Hard ||
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args.OurFixture.ID != SharedProjectileSystem.ProjectileFixture ||
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args.OurFixtureId != SharedProjectileSystem.ProjectileFixture ||
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component.Amount <= 0 ||
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!TryComp<GatherableComponent>(args.OtherEntity, out var gatherable))
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{
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