Remove FixtureId (#19280)

This commit is contained in:
metalgearsloth
2023-08-23 18:55:58 +10:00
committed by GitHub
parent 2cc1f8f0fe
commit 735626654a
23 changed files with 66 additions and 69 deletions

View File

@@ -61,6 +61,7 @@ public sealed partial class TriggerSystem
component.Shape,
TriggerOnProximityComponent.FixtureID,
hard: false,
body: body,
collisionLayer: component.Layer);
}
@@ -72,7 +73,7 @@ public sealed partial class TriggerSystem
private void OnProximityStartCollide(EntityUid uid, TriggerOnProximityComponent component, ref StartCollideEvent args)
{
if (args.OurFixture.ID != TriggerOnProximityComponent.FixtureID)
if (args.OurFixtureId != TriggerOnProximityComponent.FixtureID)
return;
component.Colliding[args.OtherEntity] = args.OtherBody;
@@ -80,7 +81,7 @@ public sealed partial class TriggerSystem
private static void OnProximityEndCollide(EntityUid uid, TriggerOnProximityComponent component, ref EndCollideEvent args)
{
if (args.OurFixture.ID != TriggerOnProximityComponent.FixtureID)
if (args.OurFixtureId != TriggerOnProximityComponent.FixtureID)
return;
component.Colliding.Remove(args.OtherEntity);