Remove FixtureId (#19280)
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@@ -61,6 +61,7 @@ public sealed partial class TriggerSystem
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component.Shape,
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TriggerOnProximityComponent.FixtureID,
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hard: false,
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body: body,
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collisionLayer: component.Layer);
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}
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@@ -72,7 +73,7 @@ public sealed partial class TriggerSystem
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private void OnProximityStartCollide(EntityUid uid, TriggerOnProximityComponent component, ref StartCollideEvent args)
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{
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if (args.OurFixture.ID != TriggerOnProximityComponent.FixtureID)
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if (args.OurFixtureId != TriggerOnProximityComponent.FixtureID)
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return;
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component.Colliding[args.OtherEntity] = args.OtherBody;
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@@ -80,7 +81,7 @@ public sealed partial class TriggerSystem
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private static void OnProximityEndCollide(EntityUid uid, TriggerOnProximityComponent component, ref EndCollideEvent args)
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{
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if (args.OurFixture.ID != TriggerOnProximityComponent.FixtureID)
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if (args.OurFixtureId != TriggerOnProximityComponent.FixtureID)
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return;
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component.Colliding.Remove(args.OtherEntity);
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