Remove FixtureId (#19280)
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@@ -135,7 +135,7 @@ namespace Content.Server.Atmos.EntitySystems
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// Normal hard collisions, though this isn't generally possible since most flammable things are mobs
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// which don't collide with one another, shouldn't work here.
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if (args.OtherFixture.ID != FlammableFixtureID && args.OurFixture.ID != FlammableFixtureID)
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if (args.OtherFixtureId != FlammableFixtureID && args.OurFixtureId != FlammableFixtureID)
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return;
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if (!EntityManager.TryGetComponent(otherUid, out FlammableComponent? otherFlammable))
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