Remove FixtureId (#19280)
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@@ -73,7 +73,7 @@ public sealed partial class AnomalySystem : SharedAnomalySystem
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if (!TryComp<AnomalousParticleComponent>(args.OtherEntity, out var particle))
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return;
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if (args.OtherFixture.ID != particle.FixtureId)
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if (args.OtherFixtureId != particle.FixtureId)
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return;
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// small function to randomize because it's easier to read like this
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