Better timing

This commit is contained in:
zumorica
2020-05-20 17:13:49 +02:00
parent 400a71f8a1
commit 731ab22568
5 changed files with 86 additions and 43 deletions

View File

@@ -2,15 +2,17 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using Content.Shared.GameObjects.Components.Instruments; using Content.Shared.GameObjects.Components.Instruments;
using JetBrains.Annotations; using JetBrains.Annotations;
using NFluidsynth;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Client.Audio.Midi; using Robust.Client.Audio.Midi;
using Robust.Shared.Audio.Midi;
using Robust.Shared.Interfaces.Network; using Robust.Shared.Interfaces.Network;
using Robust.Shared.Interfaces.Timing; using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC; using Robust.Shared.IoC;
using Robust.Shared.Players; using Robust.Shared.Players;
using Robust.Shared.Serialization; using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables; using Robust.Shared.ViewVariables;
using Logger = Robust.Shared.Log.Logger;
using MidiEvent = Robust.Shared.Audio.Midi.MidiEvent;
using Timer = Robust.Shared.Timers.Timer; using Timer = Robust.Shared.Timers.Timer;
@@ -19,7 +21,7 @@ namespace Content.Client.GameObjects.Components.Instruments
[RegisterComponent] [RegisterComponent]
public class InstrumentComponent : SharedInstrumentComponent public class InstrumentComponent : SharedInstrumentComponent
{ {
public const float TimeBetweenNetMessages = 1f; public const float TimeBetweenNetMessages = 0.5f;
/// <summary> /// <summary>
/// Called when a midi song stops playing. /// Called when a midi song stops playing.
@@ -35,16 +37,16 @@ namespace Content.Client.GameObjects.Components.Instruments
private IMidiRenderer _renderer; private IMidiRenderer _renderer;
private byte _instrumentProgram = 1; private byte _instrumentProgram = 1;
/// <summary>
/// A queue of MidiEvents to be sent to the server.
/// </summary>
[ViewVariables] [ViewVariables]
private readonly Queue<ValueTuple<MidiEvent, double>> _midiQueue = new Queue<(MidiEvent, double)>(); private readonly Queue<MidiEvent> _midiQueue = new Queue<MidiEvent>();
[ViewVariables] [ViewVariables]
private float _timer = 0f; private float _timer = 0f;
/// <summary> private TimeSpan? _lastEvent = null;
/// A queue of MidiEvents to be sent to the server.
/// </summary>
private Queue<MidiEvent> _eventQueue = new Queue<MidiEvent>();
/// <summary> /// <summary>
/// Whether a midi song will loop or not. /// Whether a midi song will loop or not.
@@ -140,11 +142,6 @@ namespace Content.Client.GameObjects.Components.Instruments
{ {
base.HandleNetworkMessage(message, channel, session); base.HandleNetworkMessage(message, channel, session);
if (_renderer == null)
{
return;
}
switch (message) switch (message)
{ {
case InstrumentMidiEventMessage midiEventMessage: case InstrumentMidiEventMessage midiEventMessage:
@@ -152,22 +149,27 @@ namespace Content.Client.GameObjects.Components.Instruments
if (!IsRendererAlive || IsInputOpen || IsMidiOpen) break; if (!IsRendererAlive || IsInputOpen || IsMidiOpen) break;
for (var i = 0; i < midiEventMessage.MidiEvent.Length; i++) for (var i = 0; i < midiEventMessage.MidiEvent.Length; i++)
{ {
//_midiQueue.Enqueue((midiEventMessage.MidiEvent[i], (i == 0 ? 0 : 0) + _gameTiming.CurTime.TotalSeconds - midiEventMessage.Timestamp[i])); var ev = midiEventMessage.MidiEvent[i];
var delta = i != 0 ? ev.Timestamp.Subtract(midiEventMessage.MidiEvent[i-1].Timestamp) : _lastEvent.HasValue ? ev.Timestamp.Subtract(_lastEvent.Value) : TimeSpan.Zero;
ev.Timestamp = _gameTiming.CurTime + delta + TimeSpan.FromSeconds(TimeBetweenNetMessages*1.25);
_midiQueue.Enqueue(ev);
_lastEvent = ev.Timestamp;
var j = i; //var j = i;
Timer.Spawn((int) ((TimeBetweenNetMessages)*1.5f + _gameTiming.CurTime.TotalSeconds - midiEventMessage.Timestamp[i])*1000, //Timer.Spawn((int) ((TimeBetweenNetMessages)*1.5f)*1000,
() => _renderer.SendMidiEvent(midiEventMessage.MidiEvent[j])); // () => _renderer.SendMidiEvent(midiEventMessage.MidiEvent[j]));
} }
break; break;
case InstrumentStopMidiMessage _: case InstrumentStopMidiMessage _:
_renderer.StopAllNotes(); _renderer?.StopAllNotes();
if (IsInputOpen) CloseInput(); if (IsInputOpen) CloseInput();
if (IsMidiOpen) CloseMidi(); if (IsMidiOpen) CloseMidi();
break; break;
case InstrumentStartMidiMessage _: case InstrumentStartMidiMessage _:
SetupRenderer(); SetupRenderer();
Logger.Info("INITIALIZED MIDI RENDERER. I HOPE.");
break; break;
} }
} }
@@ -196,6 +198,7 @@ namespace Content.Client.GameObjects.Components.Instruments
} }
EndRenderer(); EndRenderer();
SendNetworkMessage(new InstrumentStopMidiMessage());
return true; return true;
} }
@@ -223,6 +226,7 @@ namespace Content.Client.GameObjects.Components.Instruments
} }
EndRenderer(); EndRenderer();
SendNetworkMessage(new InstrumentStopMidiMessage());
return true; return true;
} }
@@ -232,7 +236,8 @@ namespace Content.Client.GameObjects.Components.Instruments
/// <param name="midiEvent">The received midi event</param> /// <param name="midiEvent">The received midi event</param>
private void RendererOnMidiEvent(MidiEvent midiEvent) private void RendererOnMidiEvent(MidiEvent midiEvent)
{ {
_midiQueue.Enqueue((midiEvent, _gameTiming.CurTime.TotalSeconds)); midiEvent.Timestamp = _gameTiming.CurTime;
_midiQueue.Enqueue(midiEvent);
} }
public override void Update(float delta) public override void Update(float delta)
@@ -243,7 +248,7 @@ namespace Content.Client.GameObjects.Components.Instruments
if (!IsMidiOpen && !IsInputOpen) if (!IsMidiOpen && !IsInputOpen)
{ {
//UpdatePlaying(delta); UpdatePlaying(delta);
return; return;
} }
@@ -254,25 +259,19 @@ namespace Content.Client.GameObjects.Components.Instruments
private void UpdatePlaying(float delta) private void UpdatePlaying(float delta)
{ {
if(_renderer == null || _midiQueue.Count == 0) return; if(_renderer == null || _midiQueue.Count == 0) return;
var (midiEvent, timestamp) = _midiQueue.Dequeue(); var midiEvent = _midiQueue.Dequeue();
_renderer.SendMidiEvent(midiEvent); _renderer.SendMidiEvent(midiEvent);
_timer = _midiQueue.Count != 0 ? (float) (_midiQueue.Peek().Item2) : 0; _timer = _midiQueue.Count != 0 ? (float) (midiEvent.Timestamp.Subtract(_gameTiming.CurTime).TotalSeconds) : 0; // ???? TODO: fix this
} }
private void SendAllMidiMessages() private void SendAllMidiMessages()
{ {
var count = _midiQueue.Count; var count = _midiQueue.Count;
var events = new MidiEvent[count]; if (count == 0) return;
var timestamps = new double[count]; var events = _midiQueue.ToArray();
_midiQueue.Clear();
for (var i = 0; i < count; i++) SendNetworkMessage(new InstrumentMidiEventMessage(events));
{
var (midiEvent, timestamp) = _midiQueue.Dequeue();
events[i] = midiEvent;
timestamps[i] = timestamp;
}
SendNetworkMessage(new InstrumentMidiEventMessage(events, timestamps));
} }
} }
} }

View File

@@ -1,15 +1,15 @@
using Content.Shared.GameObjects.Components.Instruments; using Content.Client.GameObjects.Components.Instruments;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems; using Robust.Shared.GameObjects.Systems;
namespace Content.Shared.GameObjects.EntitySystems namespace Content.Client.GameObjects.EntitySystems
{ {
public class InstrumentSystem : EntitySystem public class InstrumentSystem : EntitySystem
{ {
public override void Initialize() public override void Initialize()
{ {
base.Initialize(); base.Initialize();
EntityQuery = new TypeEntityQuery(typeof(SharedInstrumentComponent)); EntityQuery = new TypeEntityQuery(typeof(InstrumentComponent));
} }
public override void Update(float frameTime) public override void Update(float frameTime)
@@ -18,7 +18,7 @@ namespace Content.Shared.GameObjects.EntitySystems
foreach (var entity in RelevantEntities) foreach (var entity in RelevantEntities)
{ {
entity.GetComponent<SharedInstrumentComponent>().Update(frameTime); entity.GetComponent<InstrumentComponent>().Update(frameTime);
} }
} }
} }

View File

@@ -1,5 +1,6 @@
using Content.Server.GameObjects.EntitySystems; using Content.Server.GameObjects.EntitySystems;
using Content.Shared.GameObjects.Components.Instruments; using Content.Shared.GameObjects.Components.Instruments;
using NFluidsynth;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;
using Robust.Server.GameObjects.Components.UserInterface; using Robust.Server.GameObjects.Components.UserInterface;
using Robust.Server.Interfaces.GameObjects; using Robust.Server.Interfaces.GameObjects;
@@ -18,7 +19,7 @@ namespace Content.Server.GameObjects.Components.Instruments
public class InstrumentComponent : SharedInstrumentComponent, public class InstrumentComponent : SharedInstrumentComponent,
IDropped, IHandSelected, IHandDeselected, IActivate, IUse, IThrown IDropped, IHandSelected, IHandDeselected, IActivate, IUse, IThrown
{ {
public const int MidiEventsPerSecond = 10; public const int MaxMidiEventsPerSecond = 20;
/// <summary> /// <summary>
/// The client channel currently playing the instrument, or null if there's none. /// The client channel currently playing the instrument, or null if there's none.
@@ -26,8 +27,13 @@ namespace Content.Server.GameObjects.Components.Instruments
private ICommonSession _instrumentPlayer; private ICommonSession _instrumentPlayer;
private bool _handheld; private bool _handheld;
[ViewVariables]
private bool _playing = false;
private float _timer = 0f; private float _timer = 0f;
private int _midiEventCount = 1;
[ViewVariables]
private int _midiEventCount = 0;
[ViewVariables] [ViewVariables]
private BoundUserInterface _userInterface; private BoundUserInterface _userInterface;
@@ -60,19 +66,25 @@ namespace Content.Server.GameObjects.Components.Instruments
switch (message) switch (message)
{ {
case InstrumentMidiEventMessage midiEventMsg: case InstrumentMidiEventMessage midiEventMsg:
SendNetworkMessage(midiEventMsg); if (!_playing)
return;
if(++_midiEventCount <= MaxMidiEventsPerSecond)
SendNetworkMessage(new InstrumentMidiEventMessage(midiEventMsg.MidiEvent));
break; break;
case InstrumentStartMidiMessage startMidi: case InstrumentStartMidiMessage startMidi:
SendNetworkMessage(startMidi); _playing = true;
SendNetworkMessage(new InstrumentStartMidiMessage());
break; break;
case InstrumentStopMidiMessage stopMidi: case InstrumentStopMidiMessage stopMidi:
SendNetworkMessage(stopMidi); _playing = false;
SendNetworkMessage(new InstrumentStopMidiMessage());
break; break;
} }
} }
public void Dropped(DroppedEventArgs eventArgs) public void Dropped(DroppedEventArgs eventArgs)
{ {
_playing = false;
SendNetworkMessage(new InstrumentStopMidiMessage()); SendNetworkMessage(new InstrumentStopMidiMessage());
_instrumentPlayer = null; _instrumentPlayer = null;
_userInterface.CloseAll(); _userInterface.CloseAll();
@@ -80,6 +92,7 @@ namespace Content.Server.GameObjects.Components.Instruments
public void Thrown(ThrownEventArgs eventArgs) public void Thrown(ThrownEventArgs eventArgs)
{ {
_playing = false;
SendNetworkMessage(new InstrumentStopMidiMessage()); SendNetworkMessage(new InstrumentStopMidiMessage());
_instrumentPlayer = null; _instrumentPlayer = null;
_userInterface.CloseAll(); _userInterface.CloseAll();
@@ -96,6 +109,7 @@ namespace Content.Server.GameObjects.Components.Instruments
public void HandDeselected(HandDeselectedEventArgs eventArgs) public void HandDeselected(HandDeselectedEventArgs eventArgs)
{ {
_playing = false;
SendNetworkMessage(new InstrumentStopMidiMessage()); SendNetworkMessage(new InstrumentStopMidiMessage());
_userInterface.CloseAll(); _userInterface.CloseAll();
} }
@@ -128,6 +142,7 @@ namespace Content.Server.GameObjects.Components.Instruments
{ {
_instrumentPlayer = null; _instrumentPlayer = null;
SendNetworkMessage(new InstrumentStopMidiMessage()); SendNetworkMessage(new InstrumentStopMidiMessage());
_playing = false;
} }
} }
@@ -139,6 +154,11 @@ namespace Content.Server.GameObjects.Components.Instruments
public override void Update(float delta) public override void Update(float delta)
{ {
base.Update(delta); base.Update(delta);
_timer += delta;
if (_timer < 1) return;
_timer = 0f;
_midiEventCount = 0;
} }
} }
} }

View File

@@ -0,0 +1,25 @@
using Content.Server.GameObjects.Components.Instruments;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
namespace Content.Server.GameObjects.EntitySystems
{
public class InstrumentSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
EntityQuery = new TypeEntityQuery(typeof(InstrumentComponent));
}
public override void Update(float frameTime)
{
base.Update(frameTime);
foreach (var entity in RelevantEntities)
{
entity.GetComponent<InstrumentComponent>().Update(frameTime);
}
}
}
}

View File

@@ -30,6 +30,7 @@ namespace Content.Shared.GameObjects.Components.Instruments
[Serializable, NetSerializable] [Serializable, NetSerializable]
public class InstrumentStartMidiMessage : ComponentMessage public class InstrumentStartMidiMessage : ComponentMessage
{ {
} }
/// <summary> /// <summary>
@@ -39,12 +40,10 @@ namespace Content.Shared.GameObjects.Components.Instruments
public class InstrumentMidiEventMessage : ComponentMessage public class InstrumentMidiEventMessage : ComponentMessage
{ {
public MidiEvent[] MidiEvent; public MidiEvent[] MidiEvent;
public double[] Timestamp;
public InstrumentMidiEventMessage(MidiEvent[] midiEvent, double[] timestamp) public InstrumentMidiEventMessage(MidiEvent[] midiEvent)
{ {
MidiEvent = midiEvent; MidiEvent = midiEvent;
Timestamp = timestamp;
} }
} }