Better timing

This commit is contained in:
zumorica
2020-05-20 17:13:49 +02:00
parent 400a71f8a1
commit 731ab22568
5 changed files with 86 additions and 43 deletions

View File

@@ -2,15 +2,17 @@ using System;
using System.Collections.Generic;
using Content.Shared.GameObjects.Components.Instruments;
using JetBrains.Annotations;
using NFluidsynth;
using Robust.Shared.GameObjects;
using Robust.Client.Audio.Midi;
using Robust.Shared.Audio.Midi;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC;
using Robust.Shared.Players;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
using Logger = Robust.Shared.Log.Logger;
using MidiEvent = Robust.Shared.Audio.Midi.MidiEvent;
using Timer = Robust.Shared.Timers.Timer;
@@ -19,7 +21,7 @@ namespace Content.Client.GameObjects.Components.Instruments
[RegisterComponent]
public class InstrumentComponent : SharedInstrumentComponent
{
public const float TimeBetweenNetMessages = 1f;
public const float TimeBetweenNetMessages = 0.5f;
/// <summary>
/// Called when a midi song stops playing.
@@ -35,16 +37,16 @@ namespace Content.Client.GameObjects.Components.Instruments
private IMidiRenderer _renderer;
private byte _instrumentProgram = 1;
/// <summary>
/// A queue of MidiEvents to be sent to the server.
/// </summary>
[ViewVariables]
private readonly Queue<ValueTuple<MidiEvent, double>> _midiQueue = new Queue<(MidiEvent, double)>();
private readonly Queue<MidiEvent> _midiQueue = new Queue<MidiEvent>();
[ViewVariables]
private float _timer = 0f;
/// <summary>
/// A queue of MidiEvents to be sent to the server.
/// </summary>
private Queue<MidiEvent> _eventQueue = new Queue<MidiEvent>();
private TimeSpan? _lastEvent = null;
/// <summary>
/// Whether a midi song will loop or not.
@@ -140,11 +142,6 @@ namespace Content.Client.GameObjects.Components.Instruments
{
base.HandleNetworkMessage(message, channel, session);
if (_renderer == null)
{
return;
}
switch (message)
{
case InstrumentMidiEventMessage midiEventMessage:
@@ -152,22 +149,27 @@ namespace Content.Client.GameObjects.Components.Instruments
if (!IsRendererAlive || IsInputOpen || IsMidiOpen) break;
for (var i = 0; i < midiEventMessage.MidiEvent.Length; i++)
{
//_midiQueue.Enqueue((midiEventMessage.MidiEvent[i], (i == 0 ? 0 : 0) + _gameTiming.CurTime.TotalSeconds - midiEventMessage.Timestamp[i]));
var ev = midiEventMessage.MidiEvent[i];
var delta = i != 0 ? ev.Timestamp.Subtract(midiEventMessage.MidiEvent[i-1].Timestamp) : _lastEvent.HasValue ? ev.Timestamp.Subtract(_lastEvent.Value) : TimeSpan.Zero;
ev.Timestamp = _gameTiming.CurTime + delta + TimeSpan.FromSeconds(TimeBetweenNetMessages*1.25);
_midiQueue.Enqueue(ev);
_lastEvent = ev.Timestamp;
var j = i;
Timer.Spawn((int) ((TimeBetweenNetMessages)*1.5f + _gameTiming.CurTime.TotalSeconds - midiEventMessage.Timestamp[i])*1000,
() => _renderer.SendMidiEvent(midiEventMessage.MidiEvent[j]));
//var j = i;
//Timer.Spawn((int) ((TimeBetweenNetMessages)*1.5f)*1000,
// () => _renderer.SendMidiEvent(midiEventMessage.MidiEvent[j]));
}
break;
case InstrumentStopMidiMessage _:
_renderer.StopAllNotes();
_renderer?.StopAllNotes();
if (IsInputOpen) CloseInput();
if (IsMidiOpen) CloseMidi();
break;
case InstrumentStartMidiMessage _:
SetupRenderer();
Logger.Info("INITIALIZED MIDI RENDERER. I HOPE.");
break;
}
}
@@ -196,6 +198,7 @@ namespace Content.Client.GameObjects.Components.Instruments
}
EndRenderer();
SendNetworkMessage(new InstrumentStopMidiMessage());
return true;
}
@@ -223,6 +226,7 @@ namespace Content.Client.GameObjects.Components.Instruments
}
EndRenderer();
SendNetworkMessage(new InstrumentStopMidiMessage());
return true;
}
@@ -232,7 +236,8 @@ namespace Content.Client.GameObjects.Components.Instruments
/// <param name="midiEvent">The received midi event</param>
private void RendererOnMidiEvent(MidiEvent midiEvent)
{
_midiQueue.Enqueue((midiEvent, _gameTiming.CurTime.TotalSeconds));
midiEvent.Timestamp = _gameTiming.CurTime;
_midiQueue.Enqueue(midiEvent);
}
public override void Update(float delta)
@@ -243,7 +248,7 @@ namespace Content.Client.GameObjects.Components.Instruments
if (!IsMidiOpen && !IsInputOpen)
{
//UpdatePlaying(delta);
UpdatePlaying(delta);
return;
}
@@ -254,25 +259,19 @@ namespace Content.Client.GameObjects.Components.Instruments
private void UpdatePlaying(float delta)
{
if(_renderer == null || _midiQueue.Count == 0) return;
var (midiEvent, timestamp) = _midiQueue.Dequeue();
var midiEvent = _midiQueue.Dequeue();
_renderer.SendMidiEvent(midiEvent);
_timer = _midiQueue.Count != 0 ? (float) (_midiQueue.Peek().Item2) : 0;
_timer = _midiQueue.Count != 0 ? (float) (midiEvent.Timestamp.Subtract(_gameTiming.CurTime).TotalSeconds) : 0; // ???? TODO: fix this
}
private void SendAllMidiMessages()
{
var count = _midiQueue.Count;
var events = new MidiEvent[count];
var timestamps = new double[count];
if (count == 0) return;
var events = _midiQueue.ToArray();
_midiQueue.Clear();
for (var i = 0; i < count; i++)
{
var (midiEvent, timestamp) = _midiQueue.Dequeue();
events[i] = midiEvent;
timestamps[i] = timestamp;
}
SendNetworkMessage(new InstrumentMidiEventMessage(events, timestamps));
SendNetworkMessage(new InstrumentMidiEventMessage(events));
}
}
}