Better timing
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@@ -2,15 +2,17 @@ using System;
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using System.Collections.Generic;
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using Content.Shared.GameObjects.Components.Instruments;
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using JetBrains.Annotations;
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using NFluidsynth;
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using Robust.Shared.GameObjects;
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using Robust.Client.Audio.Midi;
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using Robust.Shared.Audio.Midi;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.Interfaces.Timing;
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using Robust.Shared.IoC;
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using Robust.Shared.Players;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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using Logger = Robust.Shared.Log.Logger;
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using MidiEvent = Robust.Shared.Audio.Midi.MidiEvent;
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using Timer = Robust.Shared.Timers.Timer;
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@@ -19,7 +21,7 @@ namespace Content.Client.GameObjects.Components.Instruments
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[RegisterComponent]
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public class InstrumentComponent : SharedInstrumentComponent
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{
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public const float TimeBetweenNetMessages = 1f;
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public const float TimeBetweenNetMessages = 0.5f;
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/// <summary>
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/// Called when a midi song stops playing.
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@@ -35,16 +37,16 @@ namespace Content.Client.GameObjects.Components.Instruments
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private IMidiRenderer _renderer;
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private byte _instrumentProgram = 1;
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/// <summary>
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/// A queue of MidiEvents to be sent to the server.
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/// </summary>
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[ViewVariables]
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private readonly Queue<ValueTuple<MidiEvent, double>> _midiQueue = new Queue<(MidiEvent, double)>();
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private readonly Queue<MidiEvent> _midiQueue = new Queue<MidiEvent>();
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[ViewVariables]
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private float _timer = 0f;
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/// <summary>
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/// A queue of MidiEvents to be sent to the server.
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/// </summary>
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private Queue<MidiEvent> _eventQueue = new Queue<MidiEvent>();
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private TimeSpan? _lastEvent = null;
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/// <summary>
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/// Whether a midi song will loop or not.
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@@ -140,11 +142,6 @@ namespace Content.Client.GameObjects.Components.Instruments
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{
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base.HandleNetworkMessage(message, channel, session);
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if (_renderer == null)
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{
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return;
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}
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switch (message)
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{
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case InstrumentMidiEventMessage midiEventMessage:
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@@ -152,22 +149,27 @@ namespace Content.Client.GameObjects.Components.Instruments
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if (!IsRendererAlive || IsInputOpen || IsMidiOpen) break;
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for (var i = 0; i < midiEventMessage.MidiEvent.Length; i++)
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{
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//_midiQueue.Enqueue((midiEventMessage.MidiEvent[i], (i == 0 ? 0 : 0) + _gameTiming.CurTime.TotalSeconds - midiEventMessage.Timestamp[i]));
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var ev = midiEventMessage.MidiEvent[i];
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var delta = i != 0 ? ev.Timestamp.Subtract(midiEventMessage.MidiEvent[i-1].Timestamp) : _lastEvent.HasValue ? ev.Timestamp.Subtract(_lastEvent.Value) : TimeSpan.Zero;
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ev.Timestamp = _gameTiming.CurTime + delta + TimeSpan.FromSeconds(TimeBetweenNetMessages*1.25);
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_midiQueue.Enqueue(ev);
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_lastEvent = ev.Timestamp;
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var j = i;
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Timer.Spawn((int) ((TimeBetweenNetMessages)*1.5f + _gameTiming.CurTime.TotalSeconds - midiEventMessage.Timestamp[i])*1000,
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() => _renderer.SendMidiEvent(midiEventMessage.MidiEvent[j]));
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//var j = i;
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//Timer.Spawn((int) ((TimeBetweenNetMessages)*1.5f)*1000,
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// () => _renderer.SendMidiEvent(midiEventMessage.MidiEvent[j]));
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}
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break;
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case InstrumentStopMidiMessage _:
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_renderer.StopAllNotes();
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_renderer?.StopAllNotes();
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if (IsInputOpen) CloseInput();
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if (IsMidiOpen) CloseMidi();
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break;
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case InstrumentStartMidiMessage _:
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SetupRenderer();
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Logger.Info("INITIALIZED MIDI RENDERER. I HOPE.");
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break;
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}
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}
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@@ -196,6 +198,7 @@ namespace Content.Client.GameObjects.Components.Instruments
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}
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EndRenderer();
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SendNetworkMessage(new InstrumentStopMidiMessage());
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return true;
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}
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@@ -223,6 +226,7 @@ namespace Content.Client.GameObjects.Components.Instruments
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}
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EndRenderer();
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SendNetworkMessage(new InstrumentStopMidiMessage());
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return true;
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}
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@@ -232,7 +236,8 @@ namespace Content.Client.GameObjects.Components.Instruments
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/// <param name="midiEvent">The received midi event</param>
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private void RendererOnMidiEvent(MidiEvent midiEvent)
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{
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_midiQueue.Enqueue((midiEvent, _gameTiming.CurTime.TotalSeconds));
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midiEvent.Timestamp = _gameTiming.CurTime;
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_midiQueue.Enqueue(midiEvent);
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}
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public override void Update(float delta)
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@@ -243,7 +248,7 @@ namespace Content.Client.GameObjects.Components.Instruments
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if (!IsMidiOpen && !IsInputOpen)
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{
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//UpdatePlaying(delta);
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UpdatePlaying(delta);
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return;
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}
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@@ -254,25 +259,19 @@ namespace Content.Client.GameObjects.Components.Instruments
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private void UpdatePlaying(float delta)
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{
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if(_renderer == null || _midiQueue.Count == 0) return;
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var (midiEvent, timestamp) = _midiQueue.Dequeue();
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var midiEvent = _midiQueue.Dequeue();
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_renderer.SendMidiEvent(midiEvent);
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_timer = _midiQueue.Count != 0 ? (float) (_midiQueue.Peek().Item2) : 0;
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_timer = _midiQueue.Count != 0 ? (float) (midiEvent.Timestamp.Subtract(_gameTiming.CurTime).TotalSeconds) : 0; // ???? TODO: fix this
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}
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private void SendAllMidiMessages()
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{
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var count = _midiQueue.Count;
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var events = new MidiEvent[count];
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var timestamps = new double[count];
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if (count == 0) return;
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var events = _midiQueue.ToArray();
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_midiQueue.Clear();
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for (var i = 0; i < count; i++)
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{
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var (midiEvent, timestamp) = _midiQueue.Dequeue();
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events[i] = midiEvent;
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timestamps[i] = timestamp;
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}
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SendNetworkMessage(new InstrumentMidiEventMessage(events, timestamps));
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SendNetworkMessage(new InstrumentMidiEventMessage(events));
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}
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}
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}
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