Store ninja objectives in conditions 2 (#20894)
* move spider charge target from role * shorter field names * remove ninja role comment * remove unused systems in SpaceNinjaSystem * GenericAntagObjectivesAddedEvent * check if warp point is on same map * remove unnecessary import * add missing loc when spider charge has no target * a * remove spider charge target requirement comp * inline SpiderChargeTitle * allow planting charge without objective * remove map check * fix role check when planting * obj.Target * Fix merge --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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@@ -60,7 +60,7 @@ public sealed class GenericAntagSystem : EntitySystem
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}
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/// <summary>
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/// Event raised on a player's entity after its simple antag rule is started and objectives get added.
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/// Event raised on a player's entity after its simple antag rule is started.
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/// Use this to add a briefing, roles, etc.
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/// </summary>
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[ByRefEvent]
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@@ -7,7 +7,6 @@ using Content.Server.PowerCell;
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using Content.Server.Research.Systems;
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using Content.Server.Roles;
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using Content.Server.GenericAntag;
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using Content.Server.Warps;
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using Content.Shared.Alert;
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using Content.Shared.Clothing.EntitySystems;
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using Content.Shared.Doors.Components;
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@@ -17,9 +16,11 @@ using Content.Shared.Ninja.Components;
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using Content.Shared.Ninja.Systems;
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using Content.Shared.Popups;
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using Content.Shared.Rounding;
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using Robust.Shared.Random;
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using Robust.Shared.Audio;
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using Robust.Shared.Player;
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using System.Diagnostics.CodeAnalysis;
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using Content.Server.Objectives.Components;
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using Robust.Shared.Audio.Systems;
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namespace Content.Server.Ninja.Systems;
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@@ -37,9 +38,9 @@ public sealed class SpaceNinjaSystem : SharedSpaceNinjaSystem
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[Dependency] private readonly AlertsSystem _alerts = default!;
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[Dependency] private readonly BatterySystem _battery = default!;
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[Dependency] private readonly IChatManager _chatMan = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly PowerCellSystem _powerCell = default!;
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[Dependency] private readonly RoleSystem _role = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly SharedMindSystem _mind = default!;
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[Dependency] private readonly StealthClothingSystem _stealthClothing = default!;
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@@ -161,18 +162,9 @@ public sealed class SpaceNinjaSystem : SharedSpaceNinjaSystem
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_role.MindAddRole(mindId, role, mind);
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_role.MindPlaySound(mindId, config.GreetingSound, mind);
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// choose spider charge detonation point
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var warps = new List<EntityUid>();
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var query = EntityQueryEnumerator<BombingTargetComponent, WarpPointComponent>();
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while (query.MoveNext(out var warpUid, out _, out var warp))
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{
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warps.Add(warpUid);
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}
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if (warps.Count > 0)
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role.SpiderChargeTarget = _random.Pick(warps);
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_chatMan.DispatchServerMessage(mind.Session, Loc.GetString("ninja-role-greeting"));
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var session = mind.Session;
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_audio.PlayGlobal(config.GreetingSound, Filter.Empty().AddPlayer(session), false, AudioParams.Default);
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_chatMan.DispatchServerMessage(session, Loc.GetString("ninja-role-greeting"));
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}
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// TODO: PowerCellDraw, modify when cloak enabled
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@@ -1,4 +1,5 @@
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using Content.Server.Explosion.EntitySystems;
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using Content.Server.GameTicking.Rules.Components;
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using Content.Server.Mind;
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using Content.Server.Objectives.Components;
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using Content.Server.Popups;
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@@ -38,7 +39,7 @@ public sealed class SpiderChargeSystem : EntitySystem
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var user = args.User;
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if (!_mind.TryGetRole<NinjaRoleComponent>(user, out var role))
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if (!_mind.TryGetRole<NinjaRoleComponent>(user, out var _))
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{
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_popup.PopupEntity(Loc.GetString("spider-charge-not-ninja"), user, user);
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args.Cancelled = true;
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@@ -46,11 +47,11 @@ public sealed class SpiderChargeSystem : EntitySystem
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}
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// allow planting anywhere if there is no target, which should never happen
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if (role.SpiderChargeTarget == null)
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if (!_mind.TryGetObjectiveComp<SpiderChargeConditionComponent>(user, out var obj) || obj.Target == null)
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return;
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// assumes warp point still exists
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var targetXform = Transform(role.SpiderChargeTarget.Value);
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var targetXform = Transform(obj.Target.Value);
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var locXform = Transform(args.Target);
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if (locXform.MapID != targetXform.MapID ||
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(_transform.GetWorldPosition(locXform) - _transform.GetWorldPosition(targetXform)).LengthSquared() > comp.Range * comp.Range)
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@@ -79,6 +80,6 @@ public sealed class SpiderChargeSystem : EntitySystem
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return;
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// assumes the target was destroyed, that the charge wasn't moved somehow
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obj.SpiderChargeDetonated = true;
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obj.Detonated = true;
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}
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}
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@@ -6,9 +6,15 @@ namespace Content.Server.Objectives.Components;
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/// <summary>
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/// Requires that the player is a ninja and blew up their spider charge at its target location.
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/// </summary>
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[RegisterComponent, Access(typeof(NinjaConditionsSystem), typeof(SpiderChargeSystem))]
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[RegisterComponent, Access(typeof(NinjaConditionsSystem), typeof(SpiderChargeSystem), typeof(SpaceNinjaSystem))]
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public sealed partial class SpiderChargeConditionComponent : Component
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{
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[DataField("spiderChargeDetonated"), ViewVariables(VVAccess.ReadWrite)]
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public bool SpiderChargeDetonated;
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public bool Detonated;
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/// <summary>
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/// Warp point that the spider charge has to target
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public EntityUid? Target;
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}
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@@ -1,11 +0,0 @@
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using Content.Server.Objectives.Systems;
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namespace Content.Server.Objectives.Components;
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/// <summary>
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/// Requires the player to be a ninja that has a spider charge target assigned, which is almost always the case.
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/// </summary>
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[RegisterComponent, Access(typeof(SpiderChargeTargetRequirementSystem))]
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public sealed partial class SpiderChargeTargetRequirementComponent : Component
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{
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}
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@@ -1,7 +1,10 @@
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using Content.Server.Roles;
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using Content.Server.Objectives.Components;
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using Content.Server.Warps;
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using Content.Shared.Objectives.Components;
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using Content.Shared.Mind;
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using Content.Shared.Ninja.Components;
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using Robust.Shared.Random;
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using Content.Server.Roles;
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namespace Content.Server.Objectives.Systems;
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@@ -13,11 +16,14 @@ public sealed class NinjaConditionsSystem : EntitySystem
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{
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[Dependency] private readonly MetaDataSystem _metaData = default!;
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[Dependency] private readonly NumberObjectiveSystem _number = default!;
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[Dependency] private readonly SharedMindSystem _mind = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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public override void Initialize()
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{
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SubscribeLocalEvent<DoorjackConditionComponent, ObjectiveGetProgressEvent>(OnDoorjackGetProgress);
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SubscribeLocalEvent<SpiderChargeConditionComponent, RequirementCheckEvent>(OnSpiderChargeRequirementCheck);
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SubscribeLocalEvent<SpiderChargeConditionComponent, ObjectiveAfterAssignEvent>(OnSpiderChargeAfterAssign);
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SubscribeLocalEvent<SpiderChargeConditionComponent, ObjectiveGetProgressEvent>(OnSpiderChargeGetProgress);
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@@ -43,28 +49,50 @@ public sealed class NinjaConditionsSystem : EntitySystem
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}
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// spider charge
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private void OnSpiderChargeRequirementCheck(EntityUid uid, SpiderChargeConditionComponent comp, ref RequirementCheckEvent args)
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{
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if (args.Cancelled || !HasComp<NinjaRoleComponent>(args.MindId))
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{
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return;
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}
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// choose spider charge detonation point
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var warps = new List<EntityUid>();
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var query = EntityQueryEnumerator<BombingTargetComponent, WarpPointComponent>();
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while (query.MoveNext(out var warpUid, out _, out var warp))
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{
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if (warp.Location != null)
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{
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warps.Add(warpUid);
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}
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}
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if (warps.Count <= 0)
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{
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args.Cancelled = true;
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return;
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}
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comp.Target = _random.Pick(warps);
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}
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private void OnSpiderChargeAfterAssign(EntityUid uid, SpiderChargeConditionComponent comp, ref ObjectiveAfterAssignEvent args)
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{
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_metaData.SetEntityName(uid, SpiderChargeTitle(args.MindId), args.Meta);
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string title;
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if (comp.Target == null || !TryComp<WarpPointComponent>(comp.Target, out var warp) || warp.Location == null)
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{
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// this should never really happen but eh
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title = Loc.GetString("objective-condition-spider-charge-title-no-target");
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}
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else
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{
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title = Loc.GetString("objective-condition-spider-charge-title", ("location", warp.Location));
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}
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_metaData.SetEntityName(uid, title, args.Meta);
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}
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private void OnSpiderChargeGetProgress(EntityUid uid, SpiderChargeConditionComponent comp, ref ObjectiveGetProgressEvent args)
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{
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args.Progress = comp.SpiderChargeDetonated ? 1f : 0f;
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}
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private string SpiderChargeTitle(EntityUid mindId)
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{
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if (!TryComp<NinjaRoleComponent>(mindId, out var role) ||
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role.SpiderChargeTarget == null ||
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!TryComp<WarpPointComponent>(role.SpiderChargeTarget, out var warp))
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{
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// this should never really happen but eh
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return Loc.GetString("objective-condition-spider-charge-title-no-target");
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}
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return Loc.GetString("objective-condition-spider-charge-title", ("location", warp.Location ?? Name(role.SpiderChargeTarget.Value)));
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args.Progress = comp.Detonated ? 1f : 0f;
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}
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// steal research
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@@ -1,24 +0,0 @@
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using Content.Server.Objectives.Components;
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using Content.Server.Roles;
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using Content.Shared.Objectives.Components;
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namespace Content.Server.Objectives.Systems;
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public sealed class SpiderChargeTargetRequirementSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<SpiderChargeTargetRequirementComponent, RequirementCheckEvent>(OnCheck);
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}
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private void OnCheck(EntityUid uid, SpiderChargeTargetRequirementComponent comp, ref RequirementCheckEvent args)
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{
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if (args.Cancelled)
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return;
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if (!TryComp<NinjaRoleComponent>(args.MindId, out var role) || role.SpiderChargeTarget == null)
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args.Cancelled = true;
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}
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}
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@@ -2,15 +2,7 @@ using Content.Shared.Roles;
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namespace Content.Server.Roles;
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/// <summary>
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/// Stores the ninja's objectives on the mind so if they die the rest of the greentext persists.
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/// </summary>
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[RegisterComponent]
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public sealed partial class NinjaRoleComponent : AntagonistRoleComponent
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{
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/// <summary>
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/// Warp point that the spider charge has to target
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/// </summary>
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[DataField("spiderChargeTarget")]
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public EntityUid? SpiderChargeTarget;
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}
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@@ -1 +1,2 @@
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objective-condition-spider-charge-title-no-target = Detonate the spider clan charge (no target)
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objective-condition-spider-charge-title = Detonate the spider clan charge in {$location}
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@@ -54,7 +54,6 @@
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icon:
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sprite: Objects/Weapons/Bombs/spidercharge.rsi
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state: icon
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- type: SpiderChargeTargetRequirement
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- type: SpiderChargeCondition
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- type: entity
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