AI pickup changes (#1811)
* AI pickup changes Eating and drinking isn't spammed anymore. AI can do InRangeUnobstructed checks for item pickups. AI can open drink cans. AI littering to be coded. * #nullable enable * github's nullable fails are actively shortening my lifespan * Use a const instead So it's easier to find given the performance implications. Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
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@@ -44,7 +44,7 @@ namespace Content.Server.GameObjects.Components.Nutrition
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[ViewVariables]
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public ReagentUnit TransferAmount { get; private set; } = ReagentUnit.New(2);
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[ViewVariables]
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protected bool Opened { get; set; }
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public bool Opened { get; protected set; }
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[ViewVariables]
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public bool Empty => _contents.CurrentVolume.Float() <= 0;
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