AI pickup changes (#1811)
* AI pickup changes Eating and drinking isn't spammed anymore. AI can do InRangeUnobstructed checks for item pickups. AI can open drink cans. AI littering to be coded. * #nullable enable * github's nullable fails are actively shortening my lifespan * Use a const instead So it's easier to find given the performance implications. Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
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@@ -9,7 +9,7 @@ namespace Content.Server.AI.Utility.Considerations.Movement
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{
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var self = context.GetState<SelfState>().GetValue();
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var target = context.GetState<TargetEntityState>().GetValue();
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if (target == null || target.Transform.GridID != self.Transform.GridID)
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if (target == null || target.Deleted || target.Transform.GridID != self.Transform.GridID)
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{
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return 0.0f;
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}
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