AI pickup changes (#1811)

* AI pickup changes

Eating and drinking isn't spammed anymore.
AI can do InRangeUnobstructed checks for item pickups.
AI can open drink cans.

AI littering to be coded.

* #nullable enable

* github's nullable fails are actively shortening my lifespan

* Use a const instead

So it's easier to find given the performance implications.

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
This commit is contained in:
metalgearsloth
2020-08-22 20:03:24 +10:00
committed by GitHub
parent b3156e9934
commit 72e50cce94
21 changed files with 233 additions and 41 deletions

View File

@@ -16,12 +16,20 @@ namespace Content.Server.AI.Operators.Movement
public float ArrivalDistance { get; }
public float PathfindingProximity { get; }
public MoveToEntityOperator(IEntity owner, IEntity target, float arrivalDistance = 1.0f, float pathfindingProximity = 1.5f)
private bool _requiresInRangeUnobstructed;
public MoveToEntityOperator(
IEntity owner,
IEntity target,
float arrivalDistance = 1.0f,
float pathfindingProximity = 1.5f,
bool requiresInRangeUnobstructed = false)
{
_owner = owner;
_target = target;
ArrivalDistance = arrivalDistance;
PathfindingProximity = pathfindingProximity;
_requiresInRangeUnobstructed = requiresInRangeUnobstructed;
}
public override bool TryStartup()
@@ -32,7 +40,7 @@ namespace Content.Server.AI.Operators.Movement
}
var steering = EntitySystem.Get<AiSteeringSystem>();
_request = new EntityTargetSteeringRequest(_target, ArrivalDistance, PathfindingProximity);
_request = new EntityTargetSteeringRequest(_target, ArrivalDistance, PathfindingProximity, _requiresInRangeUnobstructed);
steering.Register(_owner, _request);
return true;
}