Don't let bullets fly forever. Give them 10 seconds until deleted.

This commit is contained in:
Pieter-Jan Briers
2019-08-13 23:43:44 +02:00
parent c95f17f54b
commit 72ba0d9458
2 changed files with 36 additions and 0 deletions

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@@ -20,6 +20,8 @@ namespace Content.Server.GameObjects.Components.Projectiles
public Dictionary<DamageType, int> damages = new Dictionary<DamageType, int>();
public float TimeLeft { get; set; } = 10;
/// <summary>
/// Function that makes the collision of this object ignore a specific entity so we don't collide with ourselves
/// </summary>