reformatted syndicate objectives for readability (#17745)
* reformatted syndicate objectives for readability * used richtextlabels instead of labels, narrowed window size back to original
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@@ -1,4 +1,4 @@
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using Content.Client.CharacterInfo;
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using Content.Client.CharacterInfo;
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using Content.Client.Gameplay;
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using Content.Client.UserInterface.Controls;
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using Content.Client.UserInterface.Systems.Character.Controls;
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@@ -125,9 +125,13 @@ public sealed class CharacterUIController : UIController, IOnStateEntered<Gamepl
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var conditionControl = new ObjectiveConditionsControl();
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conditionControl.ProgressTexture.Texture = condition.SpriteSpecifier.Frame0();
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conditionControl.ProgressTexture.Progress = condition.Progress;
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var titleMessage = new FormattedMessage();
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var descriptionMessage = new FormattedMessage();
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titleMessage.AddText(condition.Title);
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descriptionMessage.AddText(condition.Description);
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conditionControl.Title.Text = condition.Title;
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conditionControl.Description.Text = condition.Description;
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conditionControl.Title.SetMessage(titleMessage);
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conditionControl.Description.SetMessage(descriptionMessage);
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objectiveControl.AddChild(conditionControl);
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}
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