reformatted syndicate objectives for readability (#17745)

* reformatted syndicate objectives for readability

* used richtextlabels instead of labels, narrowed window size back to original
This commit is contained in:
Justin Trotter
2023-07-04 19:33:11 -05:00
committed by GitHub
parent c8569d906c
commit 72b6c2b54b
3 changed files with 12 additions and 8 deletions

View File

@@ -1,4 +1,4 @@
using Content.Client.CharacterInfo;
using Content.Client.CharacterInfo;
using Content.Client.Gameplay;
using Content.Client.UserInterface.Controls;
using Content.Client.UserInterface.Systems.Character.Controls;
@@ -125,9 +125,13 @@ public sealed class CharacterUIController : UIController, IOnStateEntered<Gamepl
var conditionControl = new ObjectiveConditionsControl();
conditionControl.ProgressTexture.Texture = condition.SpriteSpecifier.Frame0();
conditionControl.ProgressTexture.Progress = condition.Progress;
var titleMessage = new FormattedMessage();
var descriptionMessage = new FormattedMessage();
titleMessage.AddText(condition.Title);
descriptionMessage.AddText(condition.Description);
conditionControl.Title.Text = condition.Title;
conditionControl.Description.Text = condition.Description;
conditionControl.Title.SetMessage(titleMessage);
conditionControl.Description.SetMessage(descriptionMessage);
objectiveControl.AddChild(conditionControl);
}