Unique gas serialization for atmos (#1629)
* Add unique gas mixture serialization for atmos * Refactor doAfterEventArgs * Adds atmos commands * Roundstard now has correct ratio of gases * Fixed hashcode for gasmixture, better grid atmos serialization * Airlocks create gas based on adjacent tiles now. * Enables barotrauma component damage
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@@ -259,10 +259,64 @@ namespace Content.Server.Atmos
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}
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}
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public class ClearAtmos : IClientCommand
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{
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public string Command => "clearatmos";
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public string Description => "Clear a grid of all gases.";
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public string Help => "clearatmos <GridId>";
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public void Execute(IConsoleShell shell, IPlayerSession? player, string[] args)
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{
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if (args.Length < 1) return;
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if (!int.TryParse(args[0], out var id))
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{
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shell.SendText(player, "Not enough arguments!");
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}
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var gridId = new GridId(id);
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var mapMan = IoCManager.Resolve<IMapManager>();
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if (!gridId.IsValid() || !mapMan.TryGetGrid(gridId, out var gridComp))
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{
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shell.SendText(player, "Invalid grid ID.");
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return;
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}
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var entMan = IoCManager.Resolve<IEntityManager>();
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if (!entMan.TryGetEntity(gridComp.GridEntityId, out var grid))
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{
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shell.SendText(player, "Failed to get grid entity.");
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return;
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}
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if (!grid.HasComponent<GridAtmosphereComponent>())
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{
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shell.SendText(player, "Grid doesn't have an atmosphere.");
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return;
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}
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var gam = grid.GetComponent<GridAtmosphereComponent>();
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var tiles = 0;
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var moles = 0f;
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foreach (var tile in gam)
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{
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if (tile.Air.Immutable) continue;
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tiles++;
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moles += tile.Air.TotalMoles;
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tile.Air.RemoveRatio(1f);
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gam.Invalidate(tile.GridIndices);
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}
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shell.SendText(player, $"Removed {moles} moles from {tiles} tiles.");
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}
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}
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public class SetTemperature : IClientCommand
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{
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public string Command => "settemp";
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public string Description => "Sets a tile's temperature.";
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public string Description => "Sets a tile's temperature (in kelvin).";
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public string Help => "Usage: settemp <X> <Y> <GridId> <Temperature>";
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public void Execute(IConsoleShell shell, IPlayerSession? player, string[] args)
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{
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@@ -322,4 +376,63 @@ namespace Content.Server.Atmos
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gam.Invalidate(indices);
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}
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}
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public class SetAtmosTemperature : IClientCommand
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{
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public string Command => "setatmostemp";
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public string Description => "Sets a grid's temperature (in kelvin).";
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public string Help => "Usage: setatmostemp <GridId> <Temperature>";
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public void Execute(IConsoleShell shell, IPlayerSession? player, string[] args)
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{
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if (args.Length < 2) return;
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if(!int.TryParse(args[0], out var id)
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|| !float.TryParse(args[1], out var temperature)) return;
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var gridId = new GridId(id);
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var mapMan = IoCManager.Resolve<IMapManager>();
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if (temperature < Atmospherics.TCMB)
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{
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shell.SendText(player, "Invalid temperature.");
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return;
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}
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if (!gridId.IsValid() || !mapMan.TryGetGrid(gridId, out var gridComp))
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{
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shell.SendText(player, "Invalid grid ID.");
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return;
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}
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var entMan = IoCManager.Resolve<IEntityManager>();
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if (!entMan.TryGetEntity(gridComp.GridEntityId, out var grid))
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{
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shell.SendText(player, "Failed to get grid entity.");
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return;
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}
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if (!grid.HasComponent<GridAtmosphereComponent>())
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{
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shell.SendText(player, "Grid doesn't have an atmosphere.");
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return;
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}
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var gam = grid.GetComponent<GridAtmosphereComponent>();
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var tiles = 0;
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foreach (var tile in gam)
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{
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if (tile.Air == null)
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continue;
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tiles++;
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tile.Air.Temperature = temperature;
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gam.Invalidate(tile.GridIndices);
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}
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shell.SendText(player, $"Changed the temperature of {tiles} tiles.");
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}
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}
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}
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@@ -1,6 +1,7 @@
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#nullable enable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using Content.Server.Atmos.Reactions;
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using Content.Server.Interfaces;
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@@ -520,9 +521,10 @@ namespace Content.Server.Atmos
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{
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if (ReferenceEquals(null, other)) return false;
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if (ReferenceEquals(this, other)) return true;
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return Equals(_moles, other._moles)
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&& Equals(_molesArchived, other._molesArchived)
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return _moles.SequenceEqual(other._moles)
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&& _molesArchived.SequenceEqual(other._molesArchived)
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&& _temperature.Equals(other._temperature)
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&& ReactionResults.SequenceEqual(other.ReactionResults)
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&& Immutable == other.Immutable
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&& LastShare.Equals(other.LastShare)
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&& TemperatureArchived.Equals(other.TemperatureArchived)
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@@ -531,12 +533,28 @@ namespace Content.Server.Atmos
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public override int GetHashCode()
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{
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return HashCode.Combine(_moles, _molesArchived, _temperature, Immutable, LastShare, TemperatureArchived, Volume);
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var hashCode = new HashCode();
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for (var i = 0; i < Atmospherics.TotalNumberOfGases; i++)
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{
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var moles = _moles[i];
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var molesArchived = _molesArchived[i];
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hashCode.Add(moles);
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hashCode.Add(molesArchived);
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}
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hashCode.Add(_temperature);
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hashCode.Add(TemperatureArchived);
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hashCode.Add(Immutable);
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hashCode.Add(LastShare);
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hashCode.Add(Volume);
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return hashCode.ToHashCode();
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}
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public object Clone()
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{
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return new GasMixture()
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var newMixture = new GasMixture()
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{
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_moles = (float[])_moles.Clone(),
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_molesArchived = (float[])_molesArchived.Clone(),
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@@ -546,6 +564,7 @@ namespace Content.Server.Atmos
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TemperatureArchived = TemperatureArchived,
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Volume = Volume,
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};
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return newMixture;
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}
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}
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}
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@@ -21,6 +21,7 @@ namespace Content.Server.GameObjects.Components.Atmos
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public override string Name => "Airtight";
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private bool _airBlocked = true;
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private bool _fixVacuum = false;
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[ViewVariables(VVAccess.ReadWrite)]
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public bool AirBlocked
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@@ -33,11 +34,15 @@ namespace Content.Server.GameObjects.Components.Atmos
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}
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}
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[ViewVariables]
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public bool FixVacuum => _fixVacuum;
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref _airBlocked, "airBlocked", true);
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serializer.DataField(ref _fixVacuum, "fixVacuum", false);
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}
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public override void Initialize()
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@@ -4,6 +4,7 @@ using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Interfaces.GameObjects;
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using Content.Shared.Atmos;
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using Content.Shared.GameObjects;
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using Content.Shared.GameObjects.Components.Mobs;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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@@ -50,8 +51,7 @@ namespace Content.Server.GameObjects.Components.Atmos
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if(pressure > Atmospherics.WarningLowPressure)
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goto default;
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// TODO ATMOS Uncomment this when saltern is pressurized
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//damageable.TakeDamage(DamageType.Brute, Atmospherics.LowPressureDamage, Owner, null);
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damageable.TakeDamage(DamageType.Brute, Atmospherics.LowPressureDamage, Owner);
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if (status == null) break;
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@@ -73,8 +73,7 @@ namespace Content.Server.GameObjects.Components.Atmos
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var damage = (int) MathF.Min((pressure / Atmospherics.HazardHighPressure) * Atmospherics.PressureDamageCoefficient, Atmospherics.MaxHighPressureDamage);
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// TODO ATMOS Uncomment this when saltern is pressurized
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//damageable.TakeDamage(DamageType.Brute, damage, Owner, null);
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damageable.TakeDamage(DamageType.Brute, damage, Owner);
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if (status == null) break;
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@@ -122,8 +122,6 @@ namespace Content.Server.GameObjects.Components.Atmos
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public void RepopulateTiles()
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{
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_tiles.Clear();
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foreach (var tile in _grid.GetAllTiles())
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{
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if(!_tiles.ContainsKey(tile.GridIndices))
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@@ -160,13 +158,34 @@ namespace Content.Server.GameObjects.Components.Atmos
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{
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tile.Air = new GasMixture(GetVolumeForCells(1));
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tile.Air.MarkImmutable();
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} else if (IsAirBlocked(indices))
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{
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tile.Air = null;
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}
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else
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{
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tile.Air ??= new GasMixture(GetVolumeForCells(1));
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var obs = GetObstructingComponent(indices);
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if (obs != null)
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{
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if (tile.Air == null && obs.FixVacuum)
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{
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var adjacent = GetAdjacentTiles(indices);
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tile.Air = new GasMixture(GetVolumeForCells(1)){Temperature = Atmospherics.T20C};
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var ratio = 1f / adjacent.Count;
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foreach (var (direction, adj) in adjacent)
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{
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var mix = adj.Air.RemoveRatio(ratio);
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tile.Air.Merge(mix);
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adj.Air.Merge(mix);
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}
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}
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}
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tile.Air ??= new GasMixture(GetVolumeForCells(1)){Temperature = Atmospherics.T20C};
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}
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tile.UpdateAdjacent();
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@@ -290,7 +309,9 @@ namespace Content.Server.GameObjects.Components.Atmos
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foreach (var dir in Cardinal())
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{
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var side = indices.Offset(dir);
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sides[dir] = GetTile(side);
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var tile = GetTile(side);
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if(tile?.Air != null)
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sides[dir] = tile;
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}
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return sides;
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@@ -475,6 +496,9 @@ namespace Content.Server.GameObjects.Components.Atmos
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if (!serializer.TryReadDataField("uniqueMixes", out List<GasMixture> uniqueMixes) ||
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!serializer.TryReadDataField("tiles", out Dictionary<MapIndices, int> tiles))
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return;
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_tiles.Clear();
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foreach (var (indices, mix) in tiles)
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{
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_tiles.Add(indices, new TileAtmosphere(this, gridId, indices, (GasMixture)uniqueMixes[mix].Clone()));
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@@ -483,12 +507,22 @@ namespace Content.Server.GameObjects.Components.Atmos
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} else if (serializer.Writing)
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{
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var uniqueMixes = new List<GasMixture>();
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var uniqueMixHash = new Dictionary<GasMixture, int>();
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var tiles = new Dictionary<MapIndices, int>();
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foreach (var (indices, tile) in _tiles)
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{
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if (tile.Air == null) continue;
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if (uniqueMixHash.TryGetValue(tile.Air, out var index))
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{
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tiles[indices] = index;
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continue;
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}
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uniqueMixes.Add(tile.Air);
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tiles[indices] = uniqueMixes.Count - 1;
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var newIndex = uniqueMixes.Count - 1;
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uniqueMixHash[tile.Air] = newIndex;
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tiles[indices] = newIndex;
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}
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serializer.DataField(ref uniqueMixes, "uniqueMixes", new List<GasMixture>());
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@@ -63,6 +63,12 @@ namespace Content.Shared.Atmos
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/// </summary>
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public const float MolesCellStandard = (OneAtmosphere * CellVolume / (T20C * R));
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public const float OxygenStandard = 0.21f;
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public const float NitrogenStandard = 0.79f;
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public const float OxygenMolesStandard = MolesCellStandard * OxygenStandard;
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public const float NitrogenMolesStandard = MolesCellStandard * NitrogenStandard;
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#endregion
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/// <summary>
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@@ -176,7 +176,9 @@
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- fillgas
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- listgases
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- removegas
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- clearatmos
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- settemp
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- setatmostemp
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CanViewVar: true
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CanAdminPlace: true
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CanScript: true
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File diff suppressed because it is too large
Load Diff
@@ -52,6 +52,7 @@
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- key: enum.WiresUiKey.Key
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type: WiresBoundUserInterface
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- type: Airtight
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fixVacuum: true
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adjacentAtmosphere: true
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- type: Occluder
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- type: SnapGrid
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