Unique gas serialization for atmos (#1629)

* Add unique gas mixture serialization for atmos

* Refactor doAfterEventArgs

* Adds atmos commands

* Roundstard now has correct ratio of gases

* Fixed hashcode for gasmixture, better grid atmos serialization

* Airlocks create gas based on adjacent tiles now.

* Enables barotrauma component damage
This commit is contained in:
Víctor Aguilera Puerto
2020-08-09 16:52:59 +02:00
committed by GitHub
parent 4fe1083bfb
commit 7293d985a5
9 changed files with 11060 additions and 49 deletions

View File

@@ -122,8 +122,6 @@ namespace Content.Server.GameObjects.Components.Atmos
public void RepopulateTiles()
{
_tiles.Clear();
foreach (var tile in _grid.GetAllTiles())
{
if(!_tiles.ContainsKey(tile.GridIndices))
@@ -160,13 +158,34 @@ namespace Content.Server.GameObjects.Components.Atmos
{
tile.Air = new GasMixture(GetVolumeForCells(1));
tile.Air.MarkImmutable();
} else if (IsAirBlocked(indices))
{
tile.Air = null;
}
else
{
tile.Air ??= new GasMixture(GetVolumeForCells(1));
var obs = GetObstructingComponent(indices);
if (obs != null)
{
if (tile.Air == null && obs.FixVacuum)
{
var adjacent = GetAdjacentTiles(indices);
tile.Air = new GasMixture(GetVolumeForCells(1)){Temperature = Atmospherics.T20C};
var ratio = 1f / adjacent.Count;
foreach (var (direction, adj) in adjacent)
{
var mix = adj.Air.RemoveRatio(ratio);
tile.Air.Merge(mix);
adj.Air.Merge(mix);
}
}
}
tile.Air ??= new GasMixture(GetVolumeForCells(1)){Temperature = Atmospherics.T20C};
}
tile.UpdateAdjacent();
@@ -290,7 +309,9 @@ namespace Content.Server.GameObjects.Components.Atmos
foreach (var dir in Cardinal())
{
var side = indices.Offset(dir);
sides[dir] = GetTile(side);
var tile = GetTile(side);
if(tile?.Air != null)
sides[dir] = tile;
}
return sides;
@@ -475,6 +496,9 @@ namespace Content.Server.GameObjects.Components.Atmos
if (!serializer.TryReadDataField("uniqueMixes", out List<GasMixture> uniqueMixes) ||
!serializer.TryReadDataField("tiles", out Dictionary<MapIndices, int> tiles))
return;
_tiles.Clear();
foreach (var (indices, mix) in tiles)
{
_tiles.Add(indices, new TileAtmosphere(this, gridId, indices, (GasMixture)uniqueMixes[mix].Clone()));
@@ -483,12 +507,22 @@ namespace Content.Server.GameObjects.Components.Atmos
} else if (serializer.Writing)
{
var uniqueMixes = new List<GasMixture>();
var uniqueMixHash = new Dictionary<GasMixture, int>();
var tiles = new Dictionary<MapIndices, int>();
foreach (var (indices, tile) in _tiles)
{
if (tile.Air == null) continue;
if (uniqueMixHash.TryGetValue(tile.Air, out var index))
{
tiles[indices] = index;
continue;
}
uniqueMixes.Add(tile.Air);
tiles[indices] = uniqueMixes.Count - 1;
var newIndex = uniqueMixes.Count - 1;
uniqueMixHash[tile.Air] = newIndex;
tiles[indices] = newIndex;
}
serializer.DataField(ref uniqueMixes, "uniqueMixes", new List<GasMixture>());