Unique gas serialization for atmos (#1629)
* Add unique gas mixture serialization for atmos * Refactor doAfterEventArgs * Adds atmos commands * Roundstard now has correct ratio of gases * Fixed hashcode for gasmixture, better grid atmos serialization * Airlocks create gas based on adjacent tiles now. * Enables barotrauma component damage
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@@ -21,6 +21,7 @@ namespace Content.Server.GameObjects.Components.Atmos
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public override string Name => "Airtight";
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private bool _airBlocked = true;
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private bool _fixVacuum = false;
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[ViewVariables(VVAccess.ReadWrite)]
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public bool AirBlocked
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@@ -33,11 +34,15 @@ namespace Content.Server.GameObjects.Components.Atmos
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}
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}
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[ViewVariables]
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public bool FixVacuum => _fixVacuum;
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref _airBlocked, "airBlocked", true);
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serializer.DataField(ref _fixVacuum, "fixVacuum", false);
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}
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public override void Initialize()
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