Unique gas serialization for atmos (#1629)
* Add unique gas mixture serialization for atmos * Refactor doAfterEventArgs * Adds atmos commands * Roundstard now has correct ratio of gases * Fixed hashcode for gasmixture, better grid atmos serialization * Airlocks create gas based on adjacent tiles now. * Enables barotrauma component damage
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@@ -259,10 +259,64 @@ namespace Content.Server.Atmos
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}
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}
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public class SetTemperature : IClientCommand
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public class ClearAtmos : IClientCommand
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{
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public string Command => "clearatmos";
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public string Description => "Clear a grid of all gases.";
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public string Help => "clearatmos <GridId>";
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public void Execute(IConsoleShell shell, IPlayerSession? player, string[] args)
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{
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if (args.Length < 1) return;
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if (!int.TryParse(args[0], out var id))
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{
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shell.SendText(player, "Not enough arguments!");
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}
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var gridId = new GridId(id);
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var mapMan = IoCManager.Resolve<IMapManager>();
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if (!gridId.IsValid() || !mapMan.TryGetGrid(gridId, out var gridComp))
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{
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shell.SendText(player, "Invalid grid ID.");
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return;
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}
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var entMan = IoCManager.Resolve<IEntityManager>();
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if (!entMan.TryGetEntity(gridComp.GridEntityId, out var grid))
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{
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shell.SendText(player, "Failed to get grid entity.");
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return;
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}
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if (!grid.HasComponent<GridAtmosphereComponent>())
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{
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shell.SendText(player, "Grid doesn't have an atmosphere.");
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return;
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}
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var gam = grid.GetComponent<GridAtmosphereComponent>();
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var tiles = 0;
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var moles = 0f;
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foreach (var tile in gam)
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{
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if (tile.Air.Immutable) continue;
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tiles++;
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moles += tile.Air.TotalMoles;
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tile.Air.RemoveRatio(1f);
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gam.Invalidate(tile.GridIndices);
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}
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shell.SendText(player, $"Removed {moles} moles from {tiles} tiles.");
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}
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}
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public class SetTemperature : IClientCommand
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{
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public string Command => "settemp";
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public string Description => "Sets a tile's temperature.";
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public string Description => "Sets a tile's temperature (in kelvin).";
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public string Help => "Usage: settemp <X> <Y> <GridId> <Temperature>";
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public void Execute(IConsoleShell shell, IPlayerSession? player, string[] args)
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{
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@@ -322,4 +376,63 @@ namespace Content.Server.Atmos
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gam.Invalidate(indices);
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}
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}
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public class SetAtmosTemperature : IClientCommand
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{
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public string Command => "setatmostemp";
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public string Description => "Sets a grid's temperature (in kelvin).";
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public string Help => "Usage: setatmostemp <GridId> <Temperature>";
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public void Execute(IConsoleShell shell, IPlayerSession? player, string[] args)
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{
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if (args.Length < 2) return;
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if(!int.TryParse(args[0], out var id)
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|| !float.TryParse(args[1], out var temperature)) return;
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var gridId = new GridId(id);
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var mapMan = IoCManager.Resolve<IMapManager>();
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if (temperature < Atmospherics.TCMB)
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{
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shell.SendText(player, "Invalid temperature.");
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return;
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}
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if (!gridId.IsValid() || !mapMan.TryGetGrid(gridId, out var gridComp))
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{
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shell.SendText(player, "Invalid grid ID.");
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return;
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}
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var entMan = IoCManager.Resolve<IEntityManager>();
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if (!entMan.TryGetEntity(gridComp.GridEntityId, out var grid))
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{
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shell.SendText(player, "Failed to get grid entity.");
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return;
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}
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if (!grid.HasComponent<GridAtmosphereComponent>())
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{
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shell.SendText(player, "Grid doesn't have an atmosphere.");
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return;
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}
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var gam = grid.GetComponent<GridAtmosphereComponent>();
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var tiles = 0;
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foreach (var tile in gam)
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{
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if (tile.Air == null)
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continue;
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tiles++;
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tile.Air.Temperature = temperature;
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gam.Invalidate(tile.GridIndices);
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}
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shell.SendText(player, $"Changed the temperature of {tiles} tiles.");
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}
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}
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}
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