Cleanup BiomeSystem.Commands (#36084)

* _mapManager.GetMapEntityId -> _mapSystem.GetMapOrInvalid

* _mapManager.MapExists -> _mapSystem.MapExists

* Unused using
This commit is contained in:
Tayrtahn
2025-03-25 18:30:06 -04:00
committed by GitHub
parent 1364bfd422
commit 7270988961

View File

@@ -1,4 +1,3 @@
using System.Linq;
using Content.Server.Administration; using Content.Server.Administration;
using Content.Shared.Administration; using Content.Shared.Administration;
using Content.Shared.Parallax.Biomes; using Content.Shared.Parallax.Biomes;
@@ -29,9 +28,9 @@ public sealed partial class BiomeSystem
int.TryParse(args[0], out var mapInt); int.TryParse(args[0], out var mapInt);
var mapId = new MapId(mapInt); var mapId = new MapId(mapInt);
var mapUid = _mapManager.GetMapEntityId(mapId); var mapUid = _mapSystem.GetMapOrInvalid(mapId);
if (_mapManager.MapExists(mapId) || if (_mapSystem.MapExists(mapId) ||
!TryComp<BiomeComponent>(mapUid, out var biome)) !TryComp<BiomeComponent>(mapUid, out var biome))
{ {
return; return;
@@ -64,9 +63,9 @@ public sealed partial class BiomeSystem
} }
var mapId = new MapId(mapInt); var mapId = new MapId(mapInt);
var mapUid = _mapManager.GetMapEntityId(mapId); var mapUid = _mapSystem.GetMapOrInvalid(mapId);
if (!_mapManager.MapExists(mapId) || !TryComp<BiomeComponent>(mapUid, out var biome)) if (!_mapSystem.MapExists(mapId) || !TryComp<BiomeComponent>(mapUid, out var biome))
{ {
return; return;
} }
@@ -105,7 +104,7 @@ public sealed partial class BiomeSystem
{ {
var mapId = new MapId(mapInt); var mapId = new MapId(mapInt);
if (TryComp<BiomeComponent>(_mapManager.GetMapEntityId(mapId), out var biome)) if (TryComp<BiomeComponent>(_mapSystem.GetMapOrInvalid(mapId), out var biome))
{ {
var results = new List<string>(); var results = new List<string>();
@@ -145,7 +144,7 @@ public sealed partial class BiomeSystem
var mapId = new MapId(mapInt); var mapId = new MapId(mapInt);
if (!_mapManager.MapExists(mapId) || !TryComp<BiomeComponent>(_mapManager.GetMapEntityId(mapId), out var biome)) if (!_mapSystem.MapExists(mapId) || !TryComp<BiomeComponent>(_mapSystem.GetMapOrInvalid(mapId), out var biome))
{ {
return; return;
} }