Fix disappearing decals bug (#9608)
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@@ -53,6 +53,9 @@ namespace Content.Server.Decals
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var oldChunkCollection = DecalGridChunkCollection(ev.OldGrid);
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var chunkCollection = DecalGridChunkCollection(ev.Grid);
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if (chunkCollection == null || oldChunkCollection == null)
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return;
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while (enumerator.MoveNext(out var tile))
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{
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var tilePos = (Vector2) tile.Value.GridIndices;
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@@ -104,6 +107,9 @@ namespace Content.Server.Decals
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return;
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var chunkCollection = ChunkCollection(args.Entity);
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if (chunkCollection == null)
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return;
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var indices = GetChunkIndices(args.NewTile.GridIndices);
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var toDelete = new HashSet<uint>();
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if (chunkCollection.TryGetValue(indices, out var chunk))
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@@ -213,6 +219,9 @@ namespace Content.Server.Decals
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return false;
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var chunkCollection = DecalGridChunkCollection(gridId.Value);
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if (chunkCollection == null)
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return false;
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uid = chunkCollection.NextUid++;
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var chunkIndices = GetChunkIndices(decal.Coordinates);
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if(!chunkCollection.ChunkCollection.ContainsKey(chunkIndices))
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@@ -231,7 +240,7 @@ namespace Content.Server.Decals
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var uids = new HashSet<(uint, Decal)>();
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var chunkCollection = ChunkCollection(gridId);
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var chunkIndices = GetChunkIndices(position);
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if (!chunkCollection.TryGetValue(chunkIndices, out var chunk))
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if (chunkCollection == null || !chunkCollection.TryGetValue(chunkIndices, out var chunk))
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return uids;
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foreach (var (uid, decal) in chunk)
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@@ -266,6 +275,9 @@ namespace Content.Server.Decals
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DirtyChunk(gridId, indices);
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var chunkCollection = ChunkCollection(gridId);
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if (chunkCollection == null)
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return false;
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var decal = chunkCollection[indices][uid];
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if (newGridId == gridId)
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{
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@@ -276,6 +288,9 @@ namespace Content.Server.Decals
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RemoveDecalInternal(gridId, uid);
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var newChunkCollection = ChunkCollection(newGridId);
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if (newChunkCollection == null)
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return false;
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var chunkIndices = GetChunkIndices(position);
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if(!newChunkCollection.ContainsKey(chunkIndices))
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newChunkCollection[chunkIndices] = new();
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@@ -293,8 +308,12 @@ namespace Content.Server.Decals
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}
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var chunkCollection = ChunkCollection(gridId);
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var decal = chunkCollection[indices][uid];
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chunkCollection[indices][uid] = decal.WithColor(color);
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if (chunkCollection == null)
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return false;
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var chunk = chunkCollection[indices];
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var decal = chunk[uid];
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chunk[uid] = decal.WithColor(color);
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DirtyChunk(gridId, indices);
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return true;
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}
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@@ -310,8 +329,12 @@ namespace Content.Server.Decals
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throw new ArgumentOutOfRangeException($"Tried to set decal id to invalid prototypeid: {id}");
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var chunkCollection = ChunkCollection(gridId);
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var decal = chunkCollection[indices][uid];
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chunkCollection[indices][uid] = decal.WithId(id);
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if (chunkCollection == null)
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return false;
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var chunk = chunkCollection[indices];
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var decal = chunk[uid];
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chunk[uid] = decal.WithId(id);
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DirtyChunk(gridId, indices);
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return true;
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}
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@@ -324,8 +347,12 @@ namespace Content.Server.Decals
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}
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var chunkCollection = ChunkCollection(gridId);
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var decal = chunkCollection[indices][uid];
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chunkCollection[indices][uid] = decal.WithRotation(angle);
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if (chunkCollection == null)
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return false;
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var chunk = chunkCollection[indices];
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var decal = chunk[uid];
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chunk[uid] = decal.WithRotation(angle);
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DirtyChunk(gridId, indices);
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return true;
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}
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@@ -338,8 +365,12 @@ namespace Content.Server.Decals
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}
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var chunkCollection = ChunkCollection(gridId);
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var decal = chunkCollection[indices][uid];
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chunkCollection[indices][uid] = decal.WithZIndex(zIndex);
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if (chunkCollection == null)
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return false;
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var chunk = chunkCollection[indices];
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var decal = chunk[uid];
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chunk[uid] = decal.WithZIndex(zIndex);
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DirtyChunk(gridId, indices);
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return true;
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}
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@@ -352,8 +383,12 @@ namespace Content.Server.Decals
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}
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var chunkCollection = ChunkCollection(gridId);
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var decal = chunkCollection[indices][uid];
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chunkCollection[indices][uid] = decal.WithCleanable(cleanable);
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if (chunkCollection == null)
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return false;
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var chunk = chunkCollection[indices];
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var decal = chunk[uid];
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chunk[uid] = decal.WithCleanable(cleanable);
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DirtyChunk(gridId, indices);
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return true;
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}
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@@ -368,24 +403,29 @@ namespace Content.Server.Decals
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continue;
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var chunksInRange = GetChunksForSession(playerSession);
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var staleChunks = new Dictionary<EntityUid, HashSet<Vector2i>>();
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var staleChunks = _chunkViewerPool.Get();
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var previouslySent = _previousSentChunks[playerSession];
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// Get any chunks not in range anymore
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// Then, remove them from previousSentChunks (for stuff like grids out of range)
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// and also mark them as stale for networking.
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var toRemoveGrids = new RemQueue<EntityUid>();
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// Store the chunks for later to remove.
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foreach (var (gridId, oldIndices) in _previousSentChunks[playerSession])
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foreach (var (gridId, oldIndices) in previouslySent)
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{
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// Mark the whole grid as stale and flag for removal.
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if (!chunksInRange.TryGetValue(gridId, out var chunks))
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{
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toRemoveGrids.Add(gridId);
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previouslySent.Remove(gridId);
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// If grid was deleted then don't worry about sending it to the client.
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if (MapManager.TryGetGrid(gridId, out _))
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// Was the grid deleted?
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if (MapManager.IsGrid(gridId))
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staleChunks[gridId] = oldIndices;
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else
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{
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// If grid was deleted then don't worry about telling the client to delete the chunk.
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oldIndices.Clear();
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_chunkIndexPool.Return(oldIndices);
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}
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continue;
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}
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@@ -412,46 +452,30 @@ namespace Content.Server.Decals
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foreach (var (gridId, gridChunks) in chunksInRange)
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{
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var newChunks = _chunkIndexPool.Get();
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newChunks.UnionWith(gridChunks);
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if (_previousSentChunks[playerSession].TryGetValue(gridId, out var previousChunks))
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_dirtyChunks.TryGetValue(gridId, out var dirtyChunks);
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if (!previouslySent.TryGetValue(gridId, out var previousChunks))
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newChunks.UnionWith(gridChunks);
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else
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{
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newChunks.ExceptWith(previousChunks);
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foreach (var index in gridChunks)
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{
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if (!previousChunks.Contains(index) || dirtyChunks != null && dirtyChunks.Contains(index))
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newChunks.Add(index);
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}
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previousChunks.Clear();
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_chunkIndexPool.Return(previousChunks);
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}
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if (_dirtyChunks.TryGetValue(gridId, out var dirtyChunks))
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{
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var inRange = new HashSet<Vector2i>();
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inRange.UnionWith(gridChunks);
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inRange.IntersectWith(dirtyChunks);
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newChunks.UnionWith(inRange);
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}
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previouslySent[gridId] = gridChunks;
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if (newChunks.Count == 0)
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{
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_chunkIndexPool.Return(newChunks);
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continue;
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}
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// TODO: This is gonna have churn but mainly I want to fix the bugs rn.
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_previousSentChunks[playerSession][gridId] = gridChunks;
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updatedChunks[gridId] = newChunks;
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else
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updatedChunks[gridId] = newChunks;
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}
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// We'll only remove stale grids after the above iteration.
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foreach (var gridId in toRemoveGrids)
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{
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_previousSentChunks[playerSession].Remove(gridId);
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}
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if (updatedChunks.Count == 0)
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{
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// ReturnToPool(chunksInRange);
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// Even if updatedChunks is empty we'll still return it to the pool as it may have been allocated higher.
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ReturnToPool(updatedChunks);
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}
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if (updatedChunks.Count == 0 && staleChunks.Count == 0) continue;
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//send all gridChunks to client
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SendChunkUpdates(playerSession, updatedChunks, staleChunks);
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}
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@@ -479,18 +503,25 @@ namespace Content.Server.Decals
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var updatedDecals = new Dictionary<EntityUid, Dictionary<Vector2i, Dictionary<uint, Decal>>>();
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foreach (var (gridId, chunks) in updatedChunks)
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{
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var collection = ChunkCollection(gridId);
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if (collection == null)
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continue;
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var gridChunks = new Dictionary<Vector2i, Dictionary<uint, Decal>>();
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foreach (var indices in chunks)
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{
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gridChunks.Add(indices,
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ChunkCollection(gridId).TryGetValue(indices, out var chunk)
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collection.TryGetValue(indices, out var chunk)
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? chunk
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: new Dictionary<uint, Decal>());
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: new Dictionary<uint, Decal>(0));
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}
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updatedDecals[gridId] = gridChunks;
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}
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RaiseNetworkEvent(new DecalChunkUpdateEvent{Data = updatedDecals, RemovedChunks = staleChunks}, Filter.SinglePlayer(session));
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ReturnToPool(updatedChunks);
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ReturnToPool(staleChunks);
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}
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private HashSet<EntityUid> GetSessionViewers(IPlayerSession session)
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@@ -528,14 +559,14 @@ namespace Content.Server.Decals
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foreach (var grid in MapManager.FindGridsIntersecting(mapId, bounds))
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{
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if (!chunks.ContainsKey(grid.GridEntityId))
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chunks[grid.GridEntityId] = _chunkIndexPool.Get();
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if (!chunks.TryGetValue(grid.GridEntityId, out var chunk))
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chunks[grid.GridEntityId] = chunk = _chunkIndexPool.Get();
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var enumerator = new ChunkIndicesEnumerator(_transform.GetInvWorldMatrix(grid.GridEntityId, xformQuery).TransformBox(bounds), ChunkSize);
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while (enumerator.MoveNext(out var indices))
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{
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chunks[grid.GridEntityId].Add(indices.Value);
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chunk.Add(indices.Value);
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}
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}
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}
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