fix storage open sounds playing when they shouldn't (#24752)
This commit is contained in:
@@ -132,7 +132,8 @@ public sealed partial class StorageSystem : SharedStorageSystem
|
|||||||
silent |= TryComp<UseDelayComponent>(uid, out var useDelay) && _useDelay.IsDelayed((uid, useDelay));
|
silent |= TryComp<UseDelayComponent>(uid, out var useDelay) && _useDelay.IsDelayed((uid, useDelay));
|
||||||
if (!silent)
|
if (!silent)
|
||||||
{
|
{
|
||||||
_audio.PlayPvs(storageComp.StorageOpenSound, uid);
|
if (!storageComp.IsUiOpen)
|
||||||
|
_audio.PlayPvs(storageComp.StorageOpenSound, uid);
|
||||||
if (useDelay != null)
|
if (useDelay != null)
|
||||||
_useDelay.TryResetDelay((uid, useDelay));
|
_useDelay.TryResetDelay((uid, useDelay));
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user