Cleanup warnings in IconSmoothSystem (#37337)
Cleanup warnings in IconSmoothSystem
This commit is contained in:
@@ -19,15 +19,15 @@ public sealed partial class IconSmoothSystem
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if (!TryComp<SpriteComponent>(uid, out var sprite))
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return;
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sprite.LayerSetOffset(EdgeLayer.South, new Vector2(0, -1f));
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sprite.LayerSetOffset(EdgeLayer.East, new Vector2(1f, 0f));
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sprite.LayerSetOffset(EdgeLayer.North, new Vector2(0, 1f));
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sprite.LayerSetOffset(EdgeLayer.West, new Vector2(-1f, 0f));
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_sprite.LayerSetOffset((uid, sprite), EdgeLayer.South, new Vector2(0, -1f));
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_sprite.LayerSetOffset((uid, sprite), EdgeLayer.East, new Vector2(1, 0f));
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_sprite.LayerSetOffset((uid, sprite), EdgeLayer.North, new Vector2(0, 1f));
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_sprite.LayerSetOffset((uid, sprite), EdgeLayer.West, new Vector2(-1, 0f));
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sprite.LayerSetVisible(EdgeLayer.South, false);
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sprite.LayerSetVisible(EdgeLayer.East, false);
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sprite.LayerSetVisible(EdgeLayer.North, false);
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sprite.LayerSetVisible(EdgeLayer.West, false);
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_sprite.LayerSetVisible((uid, sprite), EdgeLayer.South, false);
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_sprite.LayerSetVisible((uid, sprite), EdgeLayer.East, false);
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_sprite.LayerSetVisible((uid, sprite), EdgeLayer.North, false);
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_sprite.LayerSetVisible((uid, sprite), EdgeLayer.West, false);
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}
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private void OnEdgeShutdown(EntityUid uid, SmoothEdgeComponent component, ComponentShutdown args)
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@@ -35,10 +35,10 @@ public sealed partial class IconSmoothSystem
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if (!TryComp<SpriteComponent>(uid, out var sprite))
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return;
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sprite.LayerMapRemove(EdgeLayer.South);
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sprite.LayerMapRemove(EdgeLayer.East);
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sprite.LayerMapRemove(EdgeLayer.North);
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sprite.LayerMapRemove(EdgeLayer.West);
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_sprite.LayerMapRemove((uid, sprite), EdgeLayer.South);
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_sprite.LayerMapRemove((uid, sprite), EdgeLayer.East);
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_sprite.LayerMapRemove((uid, sprite), EdgeLayer.North);
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_sprite.LayerMapRemove((uid, sprite), EdgeLayer.West);
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}
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private void CalculateEdge(EntityUid uid, DirectionFlag directions, SpriteComponent? sprite = null, SmoothEdgeComponent? component = null)
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@@ -53,11 +53,11 @@ public sealed partial class IconSmoothSystem
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if ((dir & directions) != 0x0)
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{
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sprite.LayerSetVisible(edge, false);
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_sprite.LayerSetVisible((uid, sprite), edge, false);
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continue;
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}
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sprite.LayerSetVisible(edge, true);
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_sprite.LayerSetVisible((uid, sprite), edge, true);
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}
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}
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@@ -17,6 +17,7 @@ namespace Content.Client.IconSmoothing
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public sealed partial class IconSmoothSystem : EntitySystem
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{
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[Dependency] private readonly SharedMapSystem _mapSystem = default!;
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[Dependency] private readonly SpriteSystem _sprite = default!;
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private readonly Queue<EntityUid> _dirtyEntities = new();
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private readonly Queue<EntityUid> _anchorChangedEntities = new();
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@@ -57,7 +58,7 @@ namespace Content.Client.IconSmoothing
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if (component.Mode != IconSmoothingMode.Corners || !TryComp(uid, out SpriteComponent? sprite))
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return;
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SetCornerLayers(sprite, component);
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SetCornerLayers((uid, sprite), component);
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if (component.Shader != null)
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{
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@@ -74,25 +75,25 @@ namespace Content.Client.IconSmoothing
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return;
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component.StateBase = newState;
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SetCornerLayers(sprite, component);
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SetCornerLayers((uid, sprite), component);
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}
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private void SetCornerLayers(SpriteComponent sprite, IconSmoothComponent component)
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private void SetCornerLayers(Entity<SpriteComponent?> sprite, IconSmoothComponent component)
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{
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sprite.LayerMapRemove(CornerLayers.SE);
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sprite.LayerMapRemove(CornerLayers.NE);
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sprite.LayerMapRemove(CornerLayers.NW);
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sprite.LayerMapRemove(CornerLayers.SW);
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_sprite.LayerMapRemove(sprite, CornerLayers.SE);
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_sprite.LayerMapRemove(sprite, CornerLayers.NE);
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_sprite.LayerMapRemove(sprite, CornerLayers.NW);
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_sprite.LayerMapRemove(sprite, CornerLayers.SW);
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var state0 = $"{component.StateBase}0";
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sprite.LayerMapSet(CornerLayers.SE, sprite.AddLayerState(state0));
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sprite.LayerSetDirOffset(CornerLayers.SE, DirectionOffset.None);
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sprite.LayerMapSet(CornerLayers.NE, sprite.AddLayerState(state0));
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sprite.LayerSetDirOffset(CornerLayers.NE, DirectionOffset.CounterClockwise);
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sprite.LayerMapSet(CornerLayers.NW, sprite.AddLayerState(state0));
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sprite.LayerSetDirOffset(CornerLayers.NW, DirectionOffset.Flip);
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sprite.LayerMapSet(CornerLayers.SW, sprite.AddLayerState(state0));
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sprite.LayerSetDirOffset(CornerLayers.SW, DirectionOffset.Clockwise);
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_sprite.LayerMapSet(sprite, CornerLayers.SE, _sprite.AddRsiLayer(sprite, state0));
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_sprite.LayerSetDirOffset(sprite, CornerLayers.SE, DirectionOffset.None);
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_sprite.LayerMapSet(sprite, CornerLayers.NE, _sprite.AddRsiLayer(sprite, state0));
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_sprite.LayerSetDirOffset(sprite, CornerLayers.NE, DirectionOffset.CounterClockwise);
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_sprite.LayerMapSet(sprite, CornerLayers.NW, _sprite.AddRsiLayer(sprite, state0));
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_sprite.LayerSetDirOffset(sprite, CornerLayers.NW, DirectionOffset.Flip);
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_sprite.LayerMapSet(sprite, CornerLayers.SW, _sprite.AddRsiLayer(sprite, state0));
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_sprite.LayerSetDirOffset(sprite, CornerLayers.SW, DirectionOffset.Clockwise);
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}
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private void OnShutdown(EntityUid uid, IconSmoothComponent component, ComponentShutdown args)
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@@ -298,7 +299,7 @@ namespace Content.Client.IconSmoothing
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{
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if (gridEntity == null)
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{
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sprite.Comp.LayerSetState(0, $"{smooth.StateBase}0");
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_sprite.LayerSetRsiState(sprite.AsNullable(), 0, $"{smooth.StateBase}0");
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return;
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}
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@@ -324,11 +325,11 @@ namespace Content.Client.IconSmoothing
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if (matching)
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{
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sprite.Comp.LayerSetState(0, $"{smooth.StateBase}1");
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_sprite.LayerSetRsiState(sprite.AsNullable(), 0, $"{smooth.StateBase}1");
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}
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else
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{
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sprite.Comp.LayerSetState(0, $"{smooth.StateBase}0");
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_sprite.LayerSetRsiState(sprite.AsNullable(), 0, $"{smooth.StateBase}0");
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}
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}
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@@ -338,7 +339,7 @@ namespace Content.Client.IconSmoothing
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if (gridEntity == null)
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{
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sprite.Comp.LayerSetState(0, $"{smooth.StateBase}{(int)dirs}");
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_sprite.LayerSetRsiState(sprite.AsNullable(), 0, $"{smooth.StateBase}{(int)dirs}");
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return;
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}
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@@ -355,7 +356,7 @@ namespace Content.Client.IconSmoothing
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if (MatchingEntity(smooth, _mapSystem.GetAnchoredEntitiesEnumerator(gridUid, grid, pos.Offset(Direction.West)), smoothQuery))
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dirs |= CardinalConnectDirs.West;
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sprite.Comp.LayerSetState(0, $"{smooth.StateBase}{(int)dirs}");
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_sprite.LayerSetRsiState(sprite.AsNullable(), 0, $"{smooth.StateBase}{(int)dirs}");
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var directions = DirectionFlag.None;
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@@ -399,10 +400,10 @@ namespace Content.Client.IconSmoothing
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// At the very least each event currently only queues a sprite for updating.
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// Oh god sprite component is a mess.
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var sprite = spriteEnt.Comp;
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sprite.LayerSetState(CornerLayers.NE, $"{smooth.StateBase}{(int)cornerNE}");
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sprite.LayerSetState(CornerLayers.SE, $"{smooth.StateBase}{(int)cornerSE}");
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sprite.LayerSetState(CornerLayers.SW, $"{smooth.StateBase}{(int)cornerSW}");
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sprite.LayerSetState(CornerLayers.NW, $"{smooth.StateBase}{(int)cornerNW}");
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_sprite.LayerSetRsiState(spriteEnt.AsNullable(), CornerLayers.NE, $"{smooth.StateBase}{(int)cornerNE}");
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_sprite.LayerSetRsiState(spriteEnt.AsNullable(), CornerLayers.SE, $"{smooth.StateBase}{(int)cornerSE}");
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_sprite.LayerSetRsiState(spriteEnt.AsNullable(), CornerLayers.SW, $"{smooth.StateBase}{(int)cornerSW}");
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_sprite.LayerSetRsiState(spriteEnt.AsNullable(), CornerLayers.NW, $"{smooth.StateBase}{(int)cornerNW}");
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var directions = DirectionFlag.None;
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