ChemMaster/Chemistry Dispenser constructability, fixed edition (#5125)
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using System;
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using System.Collections.Generic;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Containers
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{
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/// <summary>
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/// Empties a list of containers when the machine is deconstructed via MachineDeconstructedEvent.
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/// </summary>
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[RegisterComponent]
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public class EmptyOnMachineDeconstructComponent : Component
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{
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public override string Name => "EmptyOnMachineDeconstruct";
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[ViewVariables]
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[DataField("containers")]
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public HashSet<string> Containers { get; set; } = new();
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}
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}
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