Fix pulling mispredicts (#22941)

* Fix pulling mispredicts

* Make behaviour consistent

* Good ol terminating entities
This commit is contained in:
Leon Friedrich
2023-12-25 02:33:32 -05:00
committed by GitHub
parent 9eaa4c3a5d
commit 721a445bbd
8 changed files with 42 additions and 77 deletions

View File

@@ -1,7 +1,6 @@
using Content.Shared.Physics.Pull;
using Content.Shared.Pulling.Components;
using JetBrains.Annotations;
using Robust.Shared.GameStates;
using Robust.Shared.Map;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Components;
@@ -26,43 +25,6 @@ namespace Content.Shared.Pulling
base.Initialize();
SubscribeLocalEvent<SharedPullableComponent, ComponentShutdown>(OnShutdown);
SubscribeLocalEvent<SharedPullableComponent, ComponentGetState>(OnGetState);
SubscribeLocalEvent<SharedPullableComponent, ComponentHandleState>(OnHandleState);
}
private void OnGetState(EntityUid uid, SharedPullableComponent component, ref ComponentGetState args)
{
args.State = new PullableComponentState(GetNetEntity(component.Puller));
}
private void OnHandleState(EntityUid uid, SharedPullableComponent component, ref ComponentHandleState args)
{
if (args.Current is not PullableComponentState state)
return;
var puller = EnsureEntity<SharedPullableComponent>(state.Puller, uid);
if (!puller.HasValue)
{
ForceDisconnectPullable(component);
return;
}
if (component.Puller == puller)
{
// don't disconnect and reconnect a puller for no reason
return;
}
if (!TryComp<SharedPullerComponent>(puller, out var comp))
{
Log.Error($"Pullable state for entity {ToPrettyString(uid)} had invalid puller entity {ToPrettyString(puller.Value)}");
// ensure it disconnects from any different puller, still
ForceDisconnectPullable(component);
return;
}
ForceRelationship(comp, component);
}
private void OnShutdown(EntityUid uid, SharedPullableComponent component, ComponentShutdown args)
@@ -111,6 +73,9 @@ namespace Content.Shared.Pulling
public void ForceRelationship(SharedPullerComponent? puller, SharedPullableComponent? pullable)
{
if (_timing.ApplyingState)
return;
;
if (pullable != null && puller != null && (puller.Pulling == pullable.Owner))
{
// Already done
@@ -187,6 +152,9 @@ namespace Content.Shared.Pulling
public void ForceSetMovingTo(SharedPullableComponent pullable, EntityCoordinates? movingTo)
{
if (_timing.ApplyingState)
return;
if (pullable.MovingTo == movingTo)
{
return;
@@ -200,6 +168,7 @@ namespace Content.Shared.Pulling
}
pullable.MovingTo = movingTo;
Dirty(pullable);
if (movingTo == null)
{