Fix pulling mispredicts (#22941)
* Fix pulling mispredicts * Make behaviour consistent * Good ol terminating entities
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@@ -20,6 +20,7 @@ public abstract partial class SharedHandsSystem
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[Dependency] private readonly SharedItemSystem _items = default!;
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[Dependency] private readonly SharedStorageSystem _storage = default!;
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[Dependency] protected readonly SharedTransformSystem TransformSystem = default!;
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[Dependency] private readonly SharedHandVirtualItemSystem _virtualSystem = default!;
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protected event Action<Entity<HandsComponent>?>? OnHandSetActive;
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